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Old October 13th, 2006, 04:04 PM
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Default Re: Let\'s talk about Pythium

Thanks for the answers.

I've been toying around some more with Pythium. With a Nature Empower + a thistle mace (+1N) you can keep 1 or 2 GTs alive for summoning and forging duty for 25-30 more years before they hit old age. Thats 60N gems invested per GT.

I haven't tried the twiceborn, but it might actually be a good idea for a GT battlemage. 50 Death gems for level 1, then lend a Skull staff from the vault for the Twiceborn spell. So 60 death gems, plus a one time cost of 10 gems for the skull staff that can be put on a Summoning death mage next turn.

Does a mage keep any items if it dies and then is ressurected with twiceborn?

The Late game combat strategy seems to lean upon relying on the Angels instead of your mages. The Harbringer is 3A and the angel of the host gives you a 4F3H Angel. Together with a crystal matrix and some Communion slaves Pythium can still bring good late game evocation spells to the field.

To get there one will need to invest in some different magic paths with the pretender to get Banes, Wights, Drakes or scorpion beasts to bring some killing power to the Legions of Principes that is going to the slaughter. Pythium used to be a bit slow to get rolling, now I have a feelign that they will not be powerful before they can start summoning angels.
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