|
|
|
|
 |

October 26th, 2006, 08:50 AM
|
 |
Lieutenant General
|
|
Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Guide to playing Patala competitively
Quote:
Twan said:
... your mages are really unfatiguable with the fatigue reduction of magic 3 + recuperation 4 from the bless + eventually items...
|
You get another +4 reinvigoration from summon earthpower + 1 additional level of earth magic  .
I haven't experimented much with Rust Mist yet, does the trampling from your elephants also destroy enemy armors?
|

October 26th, 2006, 09:04 AM
|
 |
Captain
|
|
Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
|
|
Re: Guide to playing Patala competitively
Yes I forgot summon earthpower in addition, so reinvigoration 8 (+30% cost reduction in your dominion) without items.
I think trampling is only size based alas and do nothing if it doesn't succeed, but knights provinces are not really hard to take with rust mist + a bandar first line (or better some expandable troops then a bandar squad) and a horde of little monkeys behind. I prefer not to use the markatas for taking the first strike, as it's better to have them surrounding knights (2 squads on the sides and rear to maximize the number of attackers).
|

October 26th, 2006, 09:28 AM
|
 |
Lieutenant General
|
|
Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Guide to playing Patala competitively
Wait wait wait, so Summon Earthpower gives 4 reinvig +1 reinvig per level in Earth magic? O_o
Also, Umor bless Rust Mist. It's a suprisingly good spell and there are more Water/Earth nations around to make use of it. It slows battles down for me though.
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
|

October 26th, 2006, 09:47 AM
|
 |
Lieutenant General
|
|
Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Guide to playing Patala competitively
Quote:
Twan said:
I think trampling is only size based alas and do nothing if it doesn't succeed, but knights provinces are not really hard to take with rust mist + a bandar first line (or better some expandable troops then a bandar squad) and a horde of little monkeys behind. I prefer not to use the markatas for taking the first strike, as it's better to have them surrounding knights (2 squads on the sides and rear to maximize the number of attackers).
|
I am not worried about indies, i wonder if rust mist might be useful in big PVP battles  .
Maybe Destruction could used be instead too.
|

October 26th, 2006, 10:31 AM
|
 |
Second Lieutenant
|
|
Join Date: Aug 2004
Location: Argentina
Posts: 478
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Guide to playing Patala competitively
It's not +1/level reinv. it's +1 earth lvl because casting summon earthpower just like the other summon power of other magiks.
__________________
" Jefe, le presento a Manuk, el hombre de la sonrisa de hierro "
|

October 26th, 2006, 10:38 AM
|
 |
Captain
|
|
Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
|
|
Re: Guide to playing Patala competitively
Yes the other +4 is my bless.
|

October 26th, 2006, 12:00 PM
|
 |
Major
|
|
Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
|
|
Re: Guide to playing Patala competitively
If you want to bless your mages, I recommend going e8 with your cyclops,dominion 10, order 3, sloth 3, heat 2, death 3, misfortune 2, magic 3 OR take dom 9 and e9. It's definitely a viable alternate opening as you can easily solo with your cyclops turn 2 this way. I can probably add this into the guide as well and update it but you'll also be playing your game slightly different. For one, you can skip the entire alteration tree, which is a plus. You'll have to jump into evocation instead which isn't bad since you have to get it eventually anyway. You'll be relying on nagarishis more whlie using gurus for research instead. You're also trading off by having a weaker position from turn 12-20 roughly but having a much stronger turn 1-12. It's difficult to measure efficiency later game, since VQ SC is always useful but so is e8 or e9 bless. However, relief + summon earthpower does take a lot of burden off any fatigue from battle magic vs. the extra slots you'll be spending to script bless. As I've said, it's definitely a viable alternative but hard to say which one is better. Your strategy with expansion and mercs should still remain relatively the same however.
Edit: Actually in competitive setting the cyclops build will probably be stronger since most current LE games are indie 5 and the stronger early game a cyclops gives you under those settings will most likely be too good an advantage to pass up. A VQ does allow to cover up a bumpy road however since you can avoid tough indies that a cyclops or an army wouldn't normally be able to take and the VQ can wreck them later. Also the cyclops is a somewhat overused chassis while you'll rarely get to use the VQ. =)
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|