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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old November 15th, 2006, 08:00 PM
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Default Re: Hi..a question from a Noob

Dan, if you assign equipment to a monster with the mod commands #weapon "Weapon Name" and #armor "Armor Name", the game will automatically tally up the resource cost for the monster based on the statistics of the equipment. This is made possible because each piece of armor and each weapon in the game has a resource value assigned to it already. If you are making new equipment for a mod you will need to assign a resource value to each item you make with a specific command that I forget at the moment. As for the gold costs, those are not automatic. Gold costs are assigned to monsters directly with the command #gcost <number>. Finding the right level of resource costs for equipment and gold costs for monsters is one of the tricks to making a well-balanced mod. Perhaps an industrious person out there (like Gandalf Parker) has a list of the resource costs of all the pre-existing weapons and armor laying around...
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