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November 19th, 2006, 09:17 AM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Devine bodies, Increased stats, Demonic powers
I'd like to see permanent troop-affecting buffs with some mechanism to make sure they're not obesely good on SC's. Perhaps gem cost that scales with base stats and size and so on.
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"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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November 19th, 2006, 10:47 AM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: Devine bodies, Increased stats, Demonic powers
Hmm, lets give my f9w9 helhirdlings extra defence and health 
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November 19th, 2006, 03:26 PM
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Second Lieutenant
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Join Date: Dec 2003
Posts: 404
Thanks: 0
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Re: Devine bodies, Increased stats, Demonic powers
With the current interface I'd hate to buff 5 soldiers per turn with such spells.
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November 19th, 2006, 03:28 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: Devine bodies, Increased stats, Demonic powers
Then make it very expensive and have it affect 20+ troops/a single commander.
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November 19th, 2006, 04:33 PM
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Corporal
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Join Date: Oct 2006
Posts: 79
Thanks: 0
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Re: Devine bodies, Increased stats, Demonic powers
Why bother? It can make some troops even more unbalanced and rigged. Or make new things rigged, it would only cause more balancing trouble then needed
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November 20th, 2006, 01:45 AM
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Sergeant
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Join Date: Aug 2005
Posts: 299
Thanks: 0
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Re: Devine bodies, Increased stats, Demonic powers
If we left things out because we had to balance them, Dominions wouldn't be much of a game. Granted, this is harder to balance than many other things, but it's a neat idea, and I think it might well be worth the hassle. The most obvious solution (IMHO) is to simply make it so that commanders cannot benifit from anything more powerful that stat boosts. That still leaves Vanir or doom, but I'm sure that something could be worked out. Limits to the number of bonuses allowed on the same unit maybe. We should discard things because they're stupid, or conceptually flawed or whatever, not because they're difficult.
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Qui tacet consentit
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November 20th, 2006, 01:57 AM
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Sergeant
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Join Date: Jan 2005
Location: Rhode Island, USA
Posts: 359
Thanks: 1
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Re: Devine bodies, Increased stats, Demonic powers
This school isn't a good idea, I think, because it breaks some things that already balance the game. "Leaving things out because they need balancing" is very different from "leaving things out because they will unbalance things." The number and location of item slots is a definite balancing factor for determining the value of various heroes and pretenders; allowing universal buffs that circumvent item-slot limits will dislodge that pre-existing balance mechanism. Even stat boosts can make a big difference, especially for things like MR.
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