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  #1  
Old November 19th, 2006, 09:17 AM
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Nerfix Nerfix is offline
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Default Re: Devine bodies, Increased stats, Demonic powers

I'd like to see permanent troop-affecting buffs with some mechanism to make sure they're not obesely good on SC's. Perhaps gem cost that scales with base stats and size and so on.
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  #2  
Old November 19th, 2006, 10:47 AM

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Default Re: Devine bodies, Increased stats, Demonic powers

Hmm, lets give my f9w9 helhirdlings extra defence and health
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Old November 19th, 2006, 03:26 PM

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Default Re: Devine bodies, Increased stats, Demonic powers

With the current interface I'd hate to buff 5 soldiers per turn with such spells.
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Old November 19th, 2006, 03:28 PM

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Default Re: Devine bodies, Increased stats, Demonic powers

Then make it very expensive and have it affect 20+ troops/a single commander.
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Old November 19th, 2006, 04:33 PM

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Default Re: Devine bodies, Increased stats, Demonic powers

Why bother? It can make some troops even more unbalanced and rigged. Or make new things rigged, it would only cause more balancing trouble then needed
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Old November 20th, 2006, 01:45 AM

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Default Re: Devine bodies, Increased stats, Demonic powers

If we left things out because we had to balance them, Dominions wouldn't be much of a game. Granted, this is harder to balance than many other things, but it's a neat idea, and I think it might well be worth the hassle. The most obvious solution (IMHO) is to simply make it so that commanders cannot benifit from anything more powerful that stat boosts. That still leaves Vanir or doom, but I'm sure that something could be worked out. Limits to the number of bonuses allowed on the same unit maybe. We should discard things because they're stupid, or conceptually flawed or whatever, not because they're difficult.
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Old November 20th, 2006, 01:57 AM

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Default Re: Devine bodies, Increased stats, Demonic powers

This school isn't a good idea, I think, because it breaks some things that already balance the game. "Leaving things out because they need balancing" is very different from "leaving things out because they will unbalance things." The number and location of item slots is a definite balancing factor for determining the value of various heroes and pretenders; allowing universal buffs that circumvent item-slot limits will dislodge that pre-existing balance mechanism. Even stat boosts can make a big difference, especially for things like MR.
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