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November 24th, 2006, 01:47 AM
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General
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Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
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Re: Extra starting experience would make sense...
Quote:
UninspiredName said:
...That's not to understate the effectiveness of an ordinary general on the frontlines with an attack-boosting item and a Wave Breaker. Just not alone.
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It's effectiveness is decent until you run into a holy three priest who kills him in an average of two turns (For a commander with MR 10).
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November 24th, 2006, 04:25 AM
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Private
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Join Date: Nov 2006
Posts: 14
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Re: Extra starting experience would make sense...
Well it wouldn't be so bad for heroes like Conan the Barbarian who fit into dominions' setting to have some sort of ability to get into scraps and survive. Either through really high attack and defense skills or some sort of heroic ability that lets them get a stat boost when they're in a tough spot.
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November 24th, 2006, 05:42 AM
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Corporal
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Join Date: Nov 2006
Posts: 119
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Re: Extra starting experience would make sense...
I find it weird that people find this a problem.
If 10hp is the 'average human', I then personally know people in real life who have less than 5hp, and people who have way over 20hp.
Why don't our FANTASY heroes have the variety that is present even in our normal everyday life?
If someone failed to understand, I don't see any realistic, thematic, moral or balance reason why human heroes should have 15hp or so maximum. I just fail to see _ANY_ reason why they have to be so brittle.
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November 24th, 2006, 06:00 AM
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Corporal
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Join Date: Mar 2003
Location: Sweden
Posts: 131
Thanks: 4
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Re: Extra starting experience would make sense...
While I like how the game currently treats human commanders I also understand that some people want more human heroes, heck I would like that myself. Isn't it possible to keep the commanders as they are and create a new unit for human nations that is called Hero. This unit could be abit better at certain things including HP. The best thing would be if it could be randomized (kinda like mages with magic) on certain skills. They should be quite abit more expensive though as heroes do demand more treasures than regular people.Also they should have zero commanding ability and leave that to the regular commanders.
Can anyone with the skills make a hero mod like that?
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November 24th, 2006, 06:20 AM
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Corporal
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Join Date: Nov 2006
Posts: 119
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Re: Extra starting experience would make sense...
Quote:
Saarud said:
Isn't it possible to keep the commanders as they are and create a new unit for human nations that is called Hero.
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There already are heroes, you get them with (at least) positive luck scales. That's the point (I think) of this thread to begin with that human heroes suck 
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November 24th, 2006, 06:43 AM
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Corporal
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Join Date: Mar 2003
Location: Sweden
Posts: 131
Thanks: 4
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Re: Extra starting experience would make sense...
Quote:
Hullu said:
Quote:
Saarud said:
Isn't it possible to keep the commanders as they are and create a new unit for human nations that is called Hero.
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There already are heroes, you get them with (at least) positive luck scales. That's the point (I think) of this thread to begin with that human heroes suck
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Hey don't be rude.... I'm very well aware of the predone heroes that appears randomly. And I do agree that some of those human heroes do suck. In the initial post he also mention that commanders should have more HP than the regular guy, and I disagree with that I do think commanders feels quite good now, they are there to command. Getting free heroes is also great even if they aren't as good as they perhaps should be, but it would also be fun to have a recruitable hero with variable skills (such as some mages with magics).
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November 25th, 2006, 01:16 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
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Re: Extra starting experience would make sense...
Exactly, Taqwus!
Edit: LOL! 
We're all posting at the same time. I should have written "Exactly, Epaminondas", about the points about Achilles being a great example of high Prot with human HP, Herakles being like a Dom 3 Prophet, etc.
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November 24th, 2006, 06:23 AM
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Sergeant
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Join Date: Oct 2006
Posts: 386
Thanks: 13
Thanked 3 Times in 1 Post
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Re: Extra starting experience would make sense...
Quote:
Hullu said:
I find it weird that people find this a problem.
If 10hp is the 'average human', I then personally know people in real life who have less than 5hp, and people who have way over 20hp.
Why don't our FANTASY heroes have the variety that is present even in our normal everyday life?
If someone failed to understand, I don't see any realistic, thematic, moral or balance reason why human heroes should have 15hp or so maximum. I just fail to see _ANY_ reason why they have to be so brittle.
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Yes, Hullu. The "variety" argument is precisely why I said that it is actually "realistic" for some humans to have considerably higher HPs than the average man.
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November 24th, 2006, 06:44 AM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
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Re: Extra starting experience would make sense...
Moddable xp effects would be good and please everyone (as it gives freedom to add more hp or other stats or not, or even reduce some actual effects if a modder want, and this in a mod far easier to do than one changing the base stats of dozens of units) it's in good place in my wishlist of mod commands.
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November 24th, 2006, 07:18 AM
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Private
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Join Date: Nov 2006
Location: UK
Posts: 21
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Re: What about luck?
How much variety in hp is there really in real life? If your head is cut off you die. If you take an arrow in the lung then in real life you're not fighting any more, no matter how big and tough you are.
But I agree that human heroes need a boost. If some heroes had "super-luck" (80% or higher even)then that alone would greatly improve their survivability, and still be in character.
"Whether it is the favour of his God, the Fates, or the universe itself, X has an uncanny ability to trip over just as the fatal blow slices through the space where his head was moments before."
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