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December 6th, 2006, 09:46 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
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Re: Spelling Issues
Quote:
Endoperez said:
The spell modding commands are somewhat weird.
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Some of the mapedit commands also have weird results. The #fort command rarely gives the desired fort. The mapedit command which allows a nation to already start with a spell only works for the first turn. There's others as well.
I wish I had the time to be one of the beta testers so I could have caught this for them.
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December 6th, 2006, 10:33 PM
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Sergeant
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Join Date: Oct 2006
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Re: Spelling Issues
I half-suspect they don't actually read the bug reports...
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December 6th, 2006, 11:19 PM
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Sergeant
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Join Date: Oct 2006
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Re: Spelling Issues
UPDATE: Ritual spells work fine. The game just has something against combat summons, I guess...
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December 7th, 2006, 01:24 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Spelling Issues
I read all bug reports that are posted in the bug thread. I try to read all posts.
I solved why I didn't get my ritual spell working: I used #eff instead of #effect...
The command for summoning a creature might be wrong. It's 3 - an uneven number! If #effect list of effects is a bitmap, it can only have various powers of 2. 2^1, 2^2, 2^3 etc.
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December 7th, 2006, 01:46 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Spelling Issues
Here is a new, working spell:
#newspell
#name "Summon Slingers"
#descr "This spell summons a heroic Slinger"
#school 0
#researchlevel 1
#path 0 6
#pathlevel 0 1
#effect 10021
#nreff 1
#fatiguecost 100
#damage 50
#end
EDIT: because this does work, #effect numbers CAN be uneven.
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December 7th, 2006, 02:02 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
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Re: Spelling Issues
Another spell that works! Furthermore... this summons units in battles! It seems #effect 3 and 10003 don't work, but #effect 21 works just fine in battles (unless on of the summoned critters was a commander).
It's not perfect, but it is VERY interesting: this summon spell still has range 30+, and fires bolts of flame... the Hoburgs (as units) are summoned where the flames strike the ground.
#newspell
#name "Summon Hoburgs"
#descr "This spell summons Hoburg Militia to fight for the caster."
#school 0
#researchlevel 0
#path 0 6
#pathlevel 0 1
#effect 21
#nreff 10
#fatiguecost 100
#damage 483
#end
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December 7th, 2006, 02:13 PM
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Sergeant
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Join Date: Oct 2006
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Re: Spelling Issues
I didn't mean you, but the developers. I'm not sure they read the wishlist and bug reports.
At any rate, I'll keep looking for some working effect numbers. Very cool find, though.
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