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December 8th, 2006, 03:08 AM
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Private
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Re: Undocumented Spell Commands
You really do not have to. I am rather enjoying finding them all and letting people know. And I have read those docs. they don't give numbers and there are a lot of things. Just how effects 10 and 23 have many differnet effects based on the damage number.
Hoensly, given a week or two I can get all the effect numbers and given a week or two after that I can get all the variotions based on #damage for those that have them.
Though if you want to contribute, go ahead. ;p IT will save other people having to wait for me to go thoruhg and find them all.
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I am ever cuter when covered in the blood of my enemies
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December 8th, 2006, 05:12 AM
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National Security Advisor
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Re: Undocumented Spell Commands
#effect 21 summons units in battle, and works with range. So your caster aims, shoots out a bolt of fire, and e.g. Slingers appear where it lands. I imagine it's not meant to be used with long range.
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December 8th, 2006, 05:22 AM
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Corporal
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An example testing mod
-This mod lets you test the effects of effect 10 by
-varying the damage, which behaves like a bitfield.
#modname "Spell Modding Test"
#version 1.00
#domversion 3.04
#newspell
#name"Test Spell"
#descr"This spell reveals the inner workings of magic."
#school 0
#researchlevel 0
#path 0 7
#pathlevel 0 1
#aoe 0
#damage 1
#effect 10
#fatiguecost 5
#flightspr -1
#explspr -1
#nreff 1
#range 100
#precision 100
#sound 87
#spec 0
#end
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December 8th, 2006, 10:22 AM
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Private
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Re: An example testing mod
if you swap effect 10 with effect 23 you can find the bitmask for that one as well. Same with 81 which does battle field enchantments.
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I am ever cuter when covered in the blood of my enemies
- Sovay J Fox
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December 8th, 2006, 02:48 PM
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Shrapnel Fanatic
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Re: An example testing mod
Does the effects you are talking about have anything to do with this list that I found in the game?
http://www.dom3minions.com/docs/effects.txt
If you count down the list (usually the first item is numbered zero) then does it match to what you are finding? If it does then I can quickly generate is as a numbered list, then you guys can add descriptions that would help modders.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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December 8th, 2006, 03:05 PM
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Lieutenant Colonel
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Re: An example testing mod
Quote:
Gandalf Parker said:
Does the effects you are talking about have anything to do with this list that I found in the game?
http://www.dom3minions.com/docs/effects.txt
If you count down the list (usually the first item is numbered zero) then does it match to what you are finding? If it does then I can quickly generate is as a numbered list, then you guys can add descriptions that would help modders.
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Errrrr...
Something tells me that your list is a list of the spells graphical effects (like #explspr), while her list is of the #effect kind :X
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I'm in the IDF. (So any new reply by me is a very rare event.)
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December 8th, 2006, 03:38 PM
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National Security Advisor
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Re: An example testing mod
Not that there's anything wrong in knowing the graphic effects!
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December 8th, 2006, 04:18 PM
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Private
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Re: An example testing mod
No, not at all. This is the actual game effects. If you had read a bit more closely you would have noticed that. Though, graphical effects are nice to know too 
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I am ever cuter when covered in the blood of my enemies
- Sovay J Fox
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