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February 11th, 2007, 05:35 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: The Quick and The Dead (Accelerated Start) [OP
So, I'm considering cutting Rathar from the lineup. We've been waiting for uploads for three days without hearing from him. No response to the PMs I've sent, either. I think what I will do is just wait until the map prepared by Sheap (which should be later today) and then if he hasnt gotten in by that time, we will just start without him. I hate to do it - but then I hate to make 9 players sit around for only 1. :/
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February 11th, 2007, 05:53 PM
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First Lieutenant
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Join Date: Oct 2006
Location: East Norriton, PA
Posts: 744
Thanks: 3
Thanked 1 Time in 1 Post
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Re: The Quick and The Dead (Accelerated Start) [OP
People who are slow to start tend to be slow during the game as well.
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March 5th, 2007, 12:29 PM
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Sergeant
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Join Date: Oct 2004
Location: meredith, nh
Posts: 331
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: The Quick and The Dead (Accelerated Start) [OP
Quote:
FAJ said:
People who are slow to start tend to be slow during the game as well.
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An accurate prediction!
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March 5th, 2007, 12:48 PM
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Corporal
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Join Date: Jun 2004
Posts: 160
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: The Quick and The Dead (Accelerated Start) [OP
1000+ :-( time to get spying mechanics in place to watch the carnage
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March 5th, 2007, 01:50 PM
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Second Lieutenant
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Join Date: Oct 2004
Location: Tucson Az
Posts: 463
Thanks: 11
Thanked 0 Times in 0 Posts
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Re: The Quick and The Dead (Accelerated Start) [OP
I have staled 3 times all while I was out of town thanks very much..
Rathar
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March 5th, 2007, 02:08 PM
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First Lieutenant
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Join Date: Oct 2006
Location: East Norriton, PA
Posts: 744
Thanks: 3
Thanked 1 Time in 1 Post
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Re: The Quick and The Dead (Accelerated Start) [OP
your welcome!
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February 11th, 2007, 05:56 PM
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Sergeant
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Join Date: Oct 2004
Location: meredith, nh
Posts: 331
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: The Quick and The Dead (Accelerated Start) [OP
Good idea, since anyone delaying the start is likely to just cause more delays as the game progresses.
We are The Quick and The Dead, and hopefully not Dead in the Water.
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February 11th, 2007, 07:23 PM
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Second Lieutenant
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Join Date: Oct 2004
Location: Tucson Az
Posts: 463
Thanks: 11
Thanked 0 Times in 0 Posts
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Re: The Quick and The Dead (Accelerated Start) [OP
Eep. I work a lot on the weekened! If not too late I'll shoot something up asap!
Rathar
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February 11th, 2007, 07:30 PM
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Second Lieutenant
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Join Date: Oct 2004
Location: Tucson Az
Posts: 463
Thanks: 11
Thanked 0 Times in 0 Posts
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Re: The Quick and The Dead (Accelerated Start) [OP
Hmm I knew this was going to happen.. I create a god connect to the server, try to upload and it says I haven't created a god. Done it three times now.. Any clues?
Patched to 3.04 got cb and worthy up and on.. Ermm?
Rathar
N.M. I knew I was being an idiot and I figured out how. Pretender uploaded, sorry for the wait.
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February 11th, 2007, 07:58 PM
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First Lieutenant
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Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
Thanks: 7
Thanked 7 Times in 6 Posts
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Re: The Quick and The Dead (Accelerated Start) [OP
We use patch 3.06 just in case you didn't do a typing error 
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