|
|
|
 |

March 6th, 2007, 02:22 AM
|
Corporal
|
|
Join Date: Oct 2006
Location: Newport Beach, CA
Posts: 153
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: The Quick and The Dead (Accelerated Start) [OP
Quote:
GameExtremist said:gg guys, thats going to be a tough nut to crack, It has been very challanging up against Caelum despite the IC flame war, OOC'ly it has been a lot of fun more - cheers : ) .....it ain't over yet though.
|
OOC: Yes, it has been a very fun game  Tough and challenging opponents really make this game shine.
IC: Burn in Hell Ulm and Arco.
|

March 6th, 2007, 02:08 PM
|
Corporal
|
|
Join Date: Jun 2004
Posts: 160
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: The Quick and The Dead (Accelerated Start) [OP
yeah can't wait to play this type of game again (either LA again with a modified ermor hehe) or EA or MA.
|

March 6th, 2007, 06:30 PM
|
Second Lieutenant
|
|
Join Date: Dec 2003
Posts: 404
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: The Quick and The Dead (Accelerated Start) [OP
IC: Oh holy harpyclaw. A lesser horror drove off our 8 trologdytes and some pd. How annoying. We'll have to add 'guard retreat ways better' into the ancients songs of strategy. These so called jotun woodsmen are clearly an affront to nature. Much prettier as pigs. But too many to change them all.
ooc: Earlier I thought my gorgon would kill tons of jotun woodsmen once it was ready, in practice not so... the times I sent it solo utgards force of flyers was with the army and she fled at 8 hp. Ah well.
Ermor using their 15 gems/turn for well of misery was pretty brilliant.
Fun game, fun to try unusual settings.
|

March 6th, 2007, 07:07 PM
|
Sergeant
|
|
Join Date: Oct 2004
Location: meredith, nh
Posts: 331
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: The Quick and The Dead (Accelerated Start) [OP
Quote:
mivayan said:
IC: Oh holy harpyclaw. A lesser horror drove off our 8 trologdytes and some pd. How annoying.
Ermor using their 15 gems/turn for well of misery was pretty brilliant.
Fun game, fun to try unusual settings.
|
Lesser horror was very lucky. For some reason, it did not annoy the Jotun!
Next game, special rules needed if Ermor plays! Still a fun game.
|

March 6th, 2007, 09:02 PM
|
Second Lieutenant
|
|
Join Date: Oct 2004
Location: Tucson Az
Posts: 463
Thanks: 11
Thanked 0 Times in 0 Posts
|
|
Re: The Quick and The Dead (Accelerated Start) [OP
special rules needed if Ermor plays! Still a fun game.
Seems to me you folks let Ermor become what they are and didn't prepare for the event. Before three nations jumped on me 5 turns ago I had 20 indy priests and I didnt even have an undead neighbor.
Shrug, I know I made mistakes in other areas!
Rathar
|

March 6th, 2007, 10:06 PM
|
 |
Major
|
|
Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
|
|
Re: The Quick and The Dead (Accelerated Start) [OP
I had 30-40 odd priests with herald lances in the unlikely event of an Ermorian invasion across the sea. Of course, that /across/ the sea makes it rather difficult to effect Ermor too. Heh XD
|

March 7th, 2007, 03:02 AM
|
Sergeant
|
|
Join Date: Feb 2007
Location: Newcastle, Australia
Posts: 246
Thanks: 12
Thanked 0 Times in 0 Posts
|
|
Re: The Quick and The Dead (Accelerated Start) [OP
*gets home from work - cracks open a beer - checks latest turn....*
"doh"
*gnashing of teeth*

|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|