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April 1st, 2007, 07:20 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
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Re: Man MA temple cost raised to full?
Thanks Sork for the tips.
I did use the rainbow armor and orb lightning to decent effect the 1st game. Theme wise, I have no clue why the death magic summons are there, as there is nothing dark about man.
None of their mages use death or blood magic. Shrug.
With such low ranking priests, I tend to use knights of Avalon more than the sacred units, though with 6n, i have a decent bless on the wardens when i do use them early in the game. I keep a few wardens with my prophet.
Despite their cost, I would take the centaur longbows over man's any day. After the centaurs get protection cast on them, and run out of ammo, they are pretty good at killing stuff and chasing downs runners. I typically take 3 growth, 3 order with Pangaea so i can buy tons of those centaur longbows.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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April 1st, 2007, 11:29 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
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Re: Man MA temple cost raised to full?
It would be nice to see the death summons replaced with a theme-based summon or 2 that uses nature and air.
Storm Elves! 10 air 10 nature conj 4
High precision bowmen, that .....
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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April 2nd, 2007, 01:40 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Man MA temple cost raised to full?
There are no "elves" per se in Dominions... but EA Man, a nation still in the works, will be a nation of Tuatha. DomII incarnation of the Tuatha had them be Air/Nature mages (instead of Nature/Air of regular Man) with glamour and stealth, but inferior bronze weapons.
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April 2nd, 2007, 04:06 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
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Re: Man MA temple cost raised to full?
Maybe they could summon tuathian warriors. There has to be a more theme based summon than death summons.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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April 2nd, 2007, 07:29 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Re: Man MA temple cost raised to full?
The nation of Tir na n'Og has a reserved slot in the game (nation 13) which can be seen in some units and in game logs. Using Tuatha to pad Man is probably only something to consider as a mod we cold play around with until Kristoffer finishes that nation.
So what would be your concepts of generic Man? If you take out Ulm, and Marignon, and Amazons, and Barbarians... what is generic Man?
I rather like the Avalon theme it has.
Can we come up with an Avalon boost?
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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April 4th, 2007, 04:47 PM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: Man MA temple cost raised to full?
Fomoria and Tir na n'Og were the two nations that lived in the land before the age of men. The lore of the Tuatha had much more influence on Man than the Fomorians, but some of the magic of the giants can still be found in the realm.
The death summons are just residual knowledge from the Fomorian lore. The Fomorians used death magic before men came to the land. ME Man rarely use it, but some judges of LE Man might.
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April 5th, 2007, 07:06 AM
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Private
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Join Date: Apr 2004
Location: Amsterdam
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Re: Man MA temple cost raised to full?
Can't wait for the new nations
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