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  #1  
Old April 28th, 2007, 10:00 AM

Sombre Sombre is offline
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Default Re: PERFECT SPRITE EXTRACTION

I don't even think it's that important to be able to do them super fast - I mean even without changing the borders and whatnot you can still get the sprite out cleanly and make the shadow in under a couple of minutes.

I really think there's no need to go extracting all the sprites, since it's so easy to just get the ones you need from right clicking 'em on the recruit screen and following the method. The rest can be got from the monster file cabinet map. I mean having all the sprites to hand would be nice and all, but it would only save you a few minutes - modifying them to look different instead of trying to extract them is what takes the time now, as it should be.

For sure the biggest thing to happen on this forum. Crazy that we only just got this working.
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Old April 28th, 2007, 10:27 AM
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Juzza Juzza is offline
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Default Re: PERFECT SPRITE EXTRACTION

It may not be able to do attack sprites but other that I have to share with Sombres Excitement! now I shouldn't look so stupid with my silly animations!!!
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Old April 28th, 2007, 10:49 AM
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Default Re: PERFECT SPRITE EXTRACTION

Nah, I don't think this's the biggest thing to happen here. Those who can draw will still draw their sprites by hand, but perhaps a bit quicker than earlier. Those who are too lazy to draw still won't. The handful of would-be modders who don't want to spend their time making pixel-soldiers will get their mods finished, and might post them here. However, this won't start an explosion of mods - we already had that one! Really, I don't remember having seen this many active mod threads in DomII forums, ever. I don't know what the big thing was, but it sure must have been spectacular to have this kind of an effect!
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Old April 28th, 2007, 11:20 AM

normalphil normalphil is offline
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Default Re: PERFECT SPRITE EXTRACTION

Quote:
Endoperez said:
However, this won't start an explosion of mods - we already had that one! Really, I don't remember having seen this many active mod threads in DomII forums, ever. I don't know what the big thing was, but it sure must have been spectacular to have this kind of an effect!
For me, I'm pretty sure it's the eras and not having to overwrite an existing faction. All of a sudden there's a narrative, and the reason for me to make a mod isn't just to see how a given set-up plays, it's also a way to tell a story. Was never seriously tempted to make a DomII mod.
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