.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old April 28th, 2007, 09:43 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Mod: ME Fiery Caelum

Well the end result of this is that your graphics are going to be easy/easier to do.

If you want the springhawk sprite just add it to your recruitment screen with #addrecunit and then follow the sprite extraction stuff.
Reply With Quote
  #2  
Old April 29th, 2007, 04:58 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Mod: ME Fiery Caelum

Attached are sprites of Great Hawk, Spring Hawk and a rudimentary, 10-minute Firebird done in Gimp. It's surprisingly flashy. All have white background (instead of black) and near-black shadows (instead of magenta).
Attached Files
File Type: zip 516225-birds.zip (4.3 KB, 63 views)
Reply With Quote
  #3  
Old April 29th, 2007, 05:23 PM

VedalkenBear VedalkenBear is offline
Second Lieutenant
 
Join Date: May 2006
Posts: 465
Thanks: 10
Thanked 16 Times in 14 Posts
VedalkenBear is on a distinguished road
Default Re: Mod: ME Fiery Caelum

Nice, thanks, Endo. This is what I think of when I think of 'community mod'; a mod that the community works together to make.
Reply With Quote
  #4  
Old April 29th, 2007, 09:40 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Mod: ME Fiery Caelum

If there's a fairly tricky of fancy looking graphic you need done, I can do it. I'm not the best artist here but I'm beyond the basics now :]
Reply With Quote
  #5  
Old April 30th, 2007, 08:55 AM

VedalkenBear VedalkenBear is offline
Second Lieutenant
 
Join Date: May 2006
Posts: 465
Thanks: 10
Thanked 16 Times in 14 Posts
VedalkenBear is on a distinguished road
Default Re: Mod: ME Fiery Caelum

Heh. If I just sit down and hammer this out, I may have a playable version of it later today. Have to go to school for most of the next 8 hours, though.
Reply With Quote
  #6  
Old April 30th, 2007, 10:29 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Mod: ME Fiery Caelum

I had this mod in mind when I made my simple sprite-editing tutorial. You can find a red-robed Caelian Seraph from there, if you happen to need one.
Reply With Quote
  #7  
Old April 30th, 2007, 08:01 PM

VedalkenBear VedalkenBear is offline
Second Lieutenant
 
Join Date: May 2006
Posts: 465
Thanks: 10
Thanked 16 Times in 14 Posts
VedalkenBear is on a distinguished road
Default Re: Mod: ME Fiery Caelum

Thanks mainly to the efforts of others, I am done with the graphics for the Seraphs and Seraphines. Considering I can't exactly see the scale of what I'm doing, I'm not sure how much difference can be seen between the Seraphs and Seraphines in each tribe. Through some cut/paste, I _was_ able to get a rather different attack animation by way of distinguishment (go go word creation).

I need to code up/dress up the units now. The first release will probably be without national spell (or modification of Yazatas/Spentas), just to see how the overall flavor goes.

How do you do the filepath for custom sprites?

Edit: Another question. Can you make something do _only_ damage to undead/demons? I see the triple damage effect, but is that it? ><
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:39 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.