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April 29th, 2007, 04:58 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Mod: ME Fiery Caelum
Attached are sprites of Great Hawk, Spring Hawk and a rudimentary, 10-minute Firebird done in Gimp. It's surprisingly flashy. All have white background (instead of black) and near-black shadows (instead of magenta).
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April 29th, 2007, 05:23 PM
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Second Lieutenant
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Join Date: May 2006
Posts: 465
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Re: Mod: ME Fiery Caelum
Nice, thanks, Endo. This is what I think of when I think of 'community mod'; a mod that the community works together to make. 
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April 29th, 2007, 09:40 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Thanked 324 Times in 190 Posts
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Re: Mod: ME Fiery Caelum
If there's a fairly tricky of fancy looking graphic you need done, I can do it. I'm not the best artist here but I'm beyond the basics now :]
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April 30th, 2007, 08:55 AM
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Second Lieutenant
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Join Date: May 2006
Posts: 465
Thanks: 10
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Re: Mod: ME Fiery Caelum
Heh. If I just sit down and hammer this out, I may have a playable version of it later today. Have to go to school for most of the next 8 hours, though.
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April 30th, 2007, 10:29 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Mod: ME Fiery Caelum
I had this mod in mind when I made my simple sprite-editing tutorial. You can find a red-robed Caelian Seraph from there, if you happen to need one.
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April 30th, 2007, 08:01 PM
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Second Lieutenant
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Join Date: May 2006
Posts: 465
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Re: Mod: ME Fiery Caelum
Thanks mainly to the efforts of others, I am done with the graphics for the Seraphs and Seraphines. Considering I can't exactly see the scale of what I'm doing, I'm not sure how much difference can be seen between the Seraphs and Seraphines in each tribe. Through some cut/paste, I _was_ able to get a rather different attack animation by way of distinguishment (go go word creation).
I need to code up/dress up the units now. The first release will probably be without national spell (or modification of Yazatas/Spentas), just to see how the overall flavor goes.
How do you do the filepath for custom sprites?
Edit: Another question. Can you make something do _only_ damage to undead/demons? I see the triple damage effect, but is that it? ><
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May 1st, 2007, 03:02 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Mod: ME Fiery Caelum
Good luck with your sprites.
Filepath of custom sprites, if they are in CaelisImmolatum folder under \mods\, would be:
#icon .\caelisimmolatum\immolatumbanner.tga
And yes you can. There's the new Water spell "Cleansing Water": 5 points of AN damage to demons/undead only, on AoE 4+.
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