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May 5th, 2007, 01:57 AM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
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Re: Ug, Vans!
Earth meld is almost obligatory if you're going to use the old ones. Otherwise they won't hit anything and will be hit by anything.
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May 5th, 2007, 02:27 AM
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First Lieutenant
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Join Date: Jan 2007
Location: Tampa, FL
Posts: 687
Thanks: 0
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Re: Ug, Vans!
haven't confirmed it myself but I think it was mentioned that the 1 pt of damage from freezing mist drops glamour. no clue if its true.
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May 5th, 2007, 02:41 AM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Ug, Vans!
I'm using the heavy infantry. I have very good production scales, and I found a mine right next to my capital
Jazzepi
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May 5th, 2007, 02:57 AM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
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Re: Ug, Vans!
I've never tried Rust Mist, but if you have the paths for it I expect it's just as good as Destruction, which is to say it's good if you don't care about friendly fire hits. Chaff + archers vs. expensive vans sounds like a situation where you don't care about friendly fire.
Edit: And don't forget that you have access to Strength of Giants and Weapons of Sharpness, too. WoS is good if you *are* worried about friendly fire (I hate it when I Destruction my own troops)--one cast should cover most of your army and a second one in the first round of battle will cover PD, too.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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May 5th, 2007, 03:47 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Ug, Vans!
Rust Mist is nice, but the problem with it is that you have to hit the target once to break its armor. Against Vanir, that can be hard.
Earth Meld is VERY good. Use it to the full effect.
Statues are very good: they get extra hp when in Agartha's dominion. Remember that magical creatures with "do not heal" heal whenever they are in a province with a lab (repairs, etc).
Finally, as of last patch Glamour doesn't affect missiles or spells. Getting rid of the Glamour will help a lot, so mass those independent archers, or even just spam Fire Darts and/or Stone Shards, anything with large number of effects. I'd imagine that Blade Wind is ideal.
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May 5th, 2007, 07:15 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Ug, Vans!
Ug ug! Ug van no good ug!
Ug bash van man good!
UG UG UG.
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May 5th, 2007, 07:43 AM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
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Re: Ug, Vans!
To bash or not to bash, is not the question.
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May 5th, 2007, 12:18 PM
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First Lieutenant
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Join Date: Jan 2007
Location: Tampa, FL
Posts: 687
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Re: Ug, Vans!
hmm, cool. Didn't know about the no heal being able to heal in labs.
I'd think pretty much any of the "cloud" spells would be useful for dropping glamour now that it doesn't affect magic. So entire battlefield spells, clouds, spells with multiple affects or massed archers should work.
Blade wind change for 3.08.. reduced # o e... is that # of effects? Has anyone noticed the change? severe? Blade wind used to be THE spell vs low armored units IMLO.
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May 5th, 2007, 12:23 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: Ug, Vans!
The spell seems pretty much the same although the effects have dropped a bit. You also probably get less extra blades for a higher level mage(which makes my E9 dom10 cyclops cry).
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