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June 22nd, 2007, 06:33 PM
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Corporal
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Join Date: Oct 2006
Posts: 167
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Re: Wish-List for Dominions 4
Quote:
chrispedersen said:
5. Get rid of combat movies. Resolve combat and move on - I don't need to see it. Some sort of fast combat resolution.
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They're not movies. They're real reports from what happened in the battle.
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June 22nd, 2007, 07:41 PM
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General
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Join Date: Oct 2006
Posts: 3,445
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Re: Wish-List for Dominions 4
Endo, I get "great" ideas on a ratio of 1-500 bad ideas, so I don't think you have a lot to worry about 
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You've sailed off the edge of the map--here there be badgers!
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June 23rd, 2007, 03:12 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: Wish-List for Dominions 4
#summon and #summon5 don't create the units under the commander's control unless he starts with none. #makemonster doesn't work either. Unless someone comes up with a way to give the spawned units to the mercenaries, they can't use the commands mentioned above.
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June 23rd, 2007, 09:08 PM
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Private
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Join Date: May 2007
Location: Aboard the Valagante
Posts: 27
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Re: Wish-List for Dominions 4
I didn't check through all the pages, so sorry if this has already been proposed...
I'd like to see archers shoot first (or maybe after spells), before melee combatants take their turns. It's pretty sad watching my brave Caelian troops lose so many lives unnecessarily, being shot in the back by their own comrades right after descending upon the enemy.
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"I can't believe it!!! You really hit me! After all I've done for you! You were like a son to me, and what do I get?! A knife in my back!!!"
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June 25th, 2007, 03:10 PM
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Corporal
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Join Date: Oct 2006
Posts: 167
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Re: Wish-List for Dominions 4
A really small but important change:
Make the 'seduce' ability work in both ways, not just female critter seducing male critter.
Preferably, three types of seduction 'seduce men', 'seduce women' and 'seduce all'.
That way, there can be not just Succubi but also Incubi and shapechangers...
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June 25th, 2007, 05:45 PM
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General
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Join Date: Oct 2006
Posts: 3,445
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Re: Wish-List for Dominions 4
Incubi, shapechangers, and Pan units/summons would work.
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You've sailed off the edge of the map--here there be badgers!
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June 25th, 2007, 07:12 PM
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First Lieutenant
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Join Date: Jan 2007
Location: Tampa, FL
Posts: 687
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Re: Wish-List for Dominions 4
Ability to set multiple winning conditions (or to exclude winning conditions).
For example, Research OR Dominion OR VP could win a game.
Also possibly add new winning conditions or static turn limits - game plays to 50 turns, leader in X or Y condition wins.
Somehow not have the game go to "YOU WIN" and kick you out. Continue playing SP maybe?
EDIT: Ability to set pre-existing conditions via game setup instead of just map mods. Starting gold, Initial resource pool (goes to normal after x turns), initial research per school (or spendable bulk), initial dominion maybe?, initial gems.
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July 19th, 2007, 04:53 PM
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Private
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Join Date: May 2007
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Re: Wish-List for Dominions 4
One thing that really annoys me when playing against the ai, is that it kills one of my commanders with a mindburn, seeking arrow or whatever..And the message you get is for instance "Suddently a arrow appeared out of nowhere and struck Alfred in the hearth, Alfred was killed by the attack" or something like it..Well thats all well and good, except 4 the fact that when playing large maps, you have 27 commanders with that same name..which one got killed and where was he?
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July 19th, 2007, 06:40 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
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Re: Wish-List for Dominions 4
Some games, I have commanders with names like Alfred. Other times, I have commanders with names like "Death-x," or, if he's assigned to an army, "Death-7," or else "Ponsifaz the Summoner" and "Wericar Staffmaker." In that case, if I can't figure out where a commander was and what his job was from the message, it means it doesn't matter. He was probably just researching or site-searching.
It's not a fix for your problem, but it's a bit of a mitigator.
-Max
P.S. Plus, I think nicknames are thematic. I recall one time when I had a scout (named Sparrow-17 or something) get caught by province defense somehow. He killed 7 or 8 and managed to scare the rest off, single-handedly. (He was a Helheim scout, which helped.) I renamed him Sparrowhawk.
[Wait, maybe he wasn't caught. Maybe I had him attack the province, thinking it was empty or had only a single defender or something. I sure didn't expect as many as there actually there.]
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Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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July 19th, 2007, 07:22 PM
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Sergeant
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Join Date: Mar 2004
Location: cali
Posts: 325
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Re: Wish-List for Dominions 4
I would love to see more ritual style personal enchantments. I think that it could be a relatively easy way to add yet another level of wonderful complexity to the game.
Imagine a ritual like ritual of returning that would add a fire shield to you, possibly with increasing intensity with each casting. Or allow an aquatic unit to breathe on land for a certain number of turns, as long as it kept re-casting the ritual. Or any number of different buffs that are already in the game.
Sure this would impact the relative power of magic items, and allow you to send a pre-buffed SC or thug into a battle without having to sit out the first few turns. But it could easily be balanced by an astral spell or two dispelling personal enchantments (which could be deadly to the aforementioned aquatic), adding yet another level to the paper-rock-scissors balance in what I think would be an interesting way. You could even have another astral enchantment designed just to lock your other enchantments in, by always being the first one dispelled.
I think it would be a cool middle ground between combat buffs and items, allowing for some interesting strategies and counters.
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