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July 7th, 2007, 10:06 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
Thanks: 0
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Re: Nation mod: Pythium Wild Magic (LA)
I take it, it still has plenty of balancing issues? looks like it's gonna be good once you get the artwork done, and um, make the mages a tad weaker, I found them very strong mages, and the most common sepll being used was gifts from heaven very devastating, if you have say five, with only 2 earth 1 astral and 1 air, first: Aim, Summon Earth power, Girts from heaven, etc, I think even once they're price properly they need to be weakened at least a bit
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July 7th, 2007, 12:56 PM
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Corporal
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Join Date: Feb 2004
Posts: 124
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Re: Nation mod: Pythium Wild Magic (LA)
I orriginally wanted the mages to start horror marked, the occasinal horror attack would add to the unpredictable feel of the nation, while any spells/monsters that prefer horror marked targets will attack the battle mages first, but this couldn't be done.
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July 8th, 2007, 06:45 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
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Re: Nation mod: Pythium Wild Magic (LA)
hum, well, you could give them a item couldn't you? aren't there any magic weapons or armor that horror mark?
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July 8th, 2007, 06:49 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
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Thanked 855 Times in 291 Posts
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Re: Nation mod: Pythium Wild Magic (LA)
It's worth a try, but most magical items seem to lose their magic if you give them to units as default equipment.
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July 8th, 2007, 09:16 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
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Re: Nation mod: Pythium Wild Magic (LA)
You could give 'em a Vale of Infinite Horror as the starting site, which gives a chance of horror-marking any poor sap who stays in the capitol, in addition to unrest.
Not quite the same, but still evil.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
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July 9th, 2007, 03:56 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
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Re: Nation mod: Pythium Wild Magic (LA)
you could put that and a site to reduce unrest cause, I doubt you really want the unrest.
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July 9th, 2007, 08:02 PM
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Corporal
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Join Date: Feb 2004
Posts: 124
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Re: Nation mod: Pythium Wild Magic (LA)
that is a good idea
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