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  #1  
Old August 11th, 2007, 07:45 PM
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Default Re: Humans. Stomp. *crunch crunch*



Soul Leech: AN AoE life drain, MR negates, 0 damage (+str)
Life Drain: AN life drain, 0 dmg
Consume Soul: Death, MR negates
Astral Claw: AN, 0 dmg, increases Horror Mark
Curse Luck: special AoE effect of Curse Luck, length 4 so allows for repel. Curse Luck effect:



Blood Vengeance means that every time the creature is subject to damage, the one dealing the damage must make a magic resistance check or suffer it himself. Soul Slay -> suicide, melee hits -> own damage, longbowmen killing themselves, etc. The better the attacker's magic resistance, the less effective this is.

Umor, the Eater of Gods, seems to be more likely to attack horror-marked pretenders. He has three forms. His first, physically the most powerful, has the following stats:

55 HP
15 Prot
19 MR
20 Strength
22 Attack
12 Defence
Blood Vengance +0
1xCurse Luck
1xLifedrain
4xAstral Claw
and, of course, etherealness/magic being/fear etc

His second and third form have less hp and attack, but more defense, and the special abilities increase. He'll be rather difficult to finish off...

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  #2  
Old August 11th, 2007, 07:51 PM
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Default Re: Humans. Stomp. *crunch crunch*

I hope 30 horror marks are enough to summon this guy

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  #3  
Old August 11th, 2007, 08:00 PM

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Default Re: Humans. Stomp. *crunch crunch*

I'm interested in seeing how Cursed Luck works in practice.

I'm not exactly afraid though. The combination of 34 defense (12 more or 2% chance) and mirror image may cause Umor a little trouble.

So which of these Horror attacks go up against MR, and which against Defense, and which both?
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Old August 11th, 2007, 08:40 PM
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Default Re: Humans. Stomp. *crunch crunch*

Remember that each attack lowers the defense by 2 until the end of that round. With 5 to 6 attacks, the last ones will have much greater chance of getting through...

The above is true of all attacks, and explains why swarming brings down high-defence units.

Fatigue is another killer.
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Old August 12th, 2007, 02:05 AM

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Default Re: Humans. Stomp. *crunch crunch*

I've been wondering about this for some time, but is the defense penalty for being swarmed affected by etherealness and luck? In other words, if a unit avoids an attack due to etherealness or luck, will its defense still be reduced by 2 for the next attack?
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Old August 12th, 2007, 02:11 AM
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Default Re: Humans. Stomp. *crunch crunch*

This is a great question, I would like to know the answer as well.
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  #7  
Old August 12th, 2007, 07:26 AM

Lazy_Perfectionist Lazy_Perfectionist is offline
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Default Re: Humans. Stomp. *crunch crunch*

Good point about the defense penalty. Well, I can increase my defense further, but can't rely on getting off more than one spell before the Horror's at my feet.

Ironskin's useless with the Armor Penetration/Piercing. Mistform is useless. Earthpower - I'm not likely to have a long battle. That leaves Mirror Image, which I'm unfortunately not quite strong enough in to depend on.

Still, I can count on my defense preventing at least half of the first wave of attacks, barring unusually bad luck. And even with the last attack (though unluck is risky), I'll have at least a 54% chance of not being hit.
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