.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old August 26th, 2007, 04:17 AM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: Counters to Niefelheim

> Why does water get screwed here?

Because it is way more difficult to tap into the dreams of Apsu, the underground ocean, than it is to speak with the dead. To listen to Tiamat, a being of eaven greater powers, is even more difficult, thus it is more difficult to cast voice of Tiamat, which might seem strange

In short: balance has little to do with it.

I have had thoughts about making voice of Apsu 2W1E, but that might be going a bit too far.

> Then there are some that kind of make no sense -
Why is murdering winter 50 gems and flames from the sky 35? Level earlier? Aren't both boosted by the temp of the target province? I'm just unaware of the reasoning, although it probably exists.

Flames have no temperature effects. It is not armor negating. There is a Wolven Winter to pre-boost the climate for ideal casting temp.

> I can definitely see the draw of having the two paths be different in some sense, but when you have 2 spells that essentially do relatively similar affects, I think it would be nice to have more reasoning behind the different requirements.

Mechanic-wise or thematically?
__________________
www.illwinter.com
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:12 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.