Re: Niefelheim Strategy for the Early Era
I think an Earth/Nature bless would be better than a Water/Nature bless. I also like to do drain 3 and s4 for the extra +3 to magic resist if possible. It hurts your research and combat spellcasting but you won't rely on spellcasting as much as other nations, and you can forge the death research item at construction 4 so as not to far too far behind.
Give them enough nature to at least get berzerk and enough earth to get them reinvig 6 if possible. I've found that it is hard to get nature and earth gems so it is hard to rely on forging reinvig items for the commanders.I like to equip the Neifel Jarls with a wavebreaker and horror helm. Then you have them cast quicken self and maybe a mirror image if they have air, at the beginning of battle. That gives them 6 attacks. They can really mow through the enemies.
Another problem for these guys can be supply issues. Since the nature gem supply may be low you probably won't want to spend your limited supply of gems making supply items. I use the Skodas?(old ladies) in my armies. They ususally start with +10 or +20 supply due to their nature magic. Putting some of them in your army can help. You can then use the onces that get astral picks to cast luck and body ethereal on some of your giants. Of course if you can find nature indies it's much more cost effective.
Research order - I think I'd start researching Alteration? until Wolven Winter is researched and then move to construction4, then enchantment 2 for raise dead and then evocation until falling frost is reached. From there, maybe blood. It would be nice to be able to summon some fliers for help in storming castles.
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