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September 19th, 2007, 03:29 PM
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Major General
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Join Date: Feb 2005
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Re: Most powerful nation
This is a 4X game in a sense, so those who are strong expanders will tend to have stronger armies, more gems and more money means more magic in the late game, etc.
The sea nations are a special case, as their strength depends entirely on how much water people think is "fair". With that much variability between maps, I don't think you can give a general answer for the water nations.
I do not, myself, think that the strong nations are enough stronger than the regular nations that it is a problem - but I have an accepting attitude towards the fact that players are often eliminated by a strong bless rush.
The *weak* nations are something of a problem, however. I'd say that Marverni and the Ulms tend to be serious underperformers, although how much of this is reinforced by our expectations, I couldn't say.
EA - Niefelheim is nearly as fierce as Lanka out of the gate and in the midgame, and has much better magic diversity for late game craziness. Neither position has good researchers; I was terrified of Lanka when it first came out but, for the reasons that K specified, am less impressed by it now. Niefelheim is also my pick for overall strongest nation - if you started with equal-sized empires at turn 30 this would not be the case, but that's not how the game works.
MA - Ermor, as much as it pains me to agree with QM and KtB, MA Ermor is a great expander with a very strong (and diverse) military and great combat magic. What else could you ask for?
LA - This is harder, but I'd say LA Mictlan.
Most late age nations have weaker magic than other eras; LA Mictlan is basically an EA nation transplanted into the late era.
I don't want to rehash this old argument, but I am very much of the "LA Ermor is just okay" school of thought.
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If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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September 19th, 2007, 04:13 PM
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Lieutenant General
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Join Date: Feb 2007
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Re: Most powerful nation
Since we are all one big happy family, we should strive to refrain from personal attacks.
K is a nice enough guy, and he edited his posts. Hopefully there can be some more editing so the focus can be limited to in game discussions.
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- General George Patton Jr.
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September 20th, 2007, 11:15 AM
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First Lieutenant
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Join Date: May 2007
Location: Reading, PA
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Re: Most powerful nation
Quote:
Xietor said:
Since we are all one big happy family, we should strive to refrain from personal attacks.
K is a nice enough guy, and he edited his posts. Hopefully there can be some more editing so the focus can be limited to in game discussions.
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Well said. It seems to me that there has been an increase in uncivil posts of late. I may be wrong, but that is the impression that I have.
This is the nicest, most polite and helpful forum that I have participated in. I think this is why a few rude and/or attack postings stand out like a sore thumb.
I silently applauded K for deleting his postings when I first saw them as deletions few days ago. We are all gamers here and should remember that. In the big picture, being the best Dom3 player in the world really isn't going to put a lot of groceries on the table.
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Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
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September 20th, 2007, 12:15 PM
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BANNED USER
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Re: Most powerful nation
Forgive my inexperience, but how is Lanka's 110 gold 6rp recruitable anywhere mage not a good researcher? He isn't sacred, but at 110 for 6 rp do you need him to be?
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September 20th, 2007, 12:42 PM
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Corporal
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Re: Most powerful nation
Quote:
DrPraetorious said:Niefelheim is also my pick for overall strongest nation - if you started with equal-sized empires at turn 30 this would not be the case, but that's not how the game works.
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It is possible to start with more than one province - wouldn't this tend to tone down the "monster expander because it easily massacres indies with 0 losses" nations, as well as reduce the number of tedious (especially in MP where they aren't even fast) early turns where not much happens?
Personally, I'd like an option to give every nation X free research points (where the game creator can choose X on a slider) on the first turn, in addition to the option to start with multiple provinces; in combination these would not only tone down the explosive-expanders, but also significantly reduce the effectiveness of some cheesy rush tactics.
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September 20th, 2007, 12:51 PM
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Major
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Re: Most powerful nation
I've played on such "accelerated start" games, Chris. They are quick and pretty fun. We accelerated the research by giving everyone a dozen sages in their capitol.
http://www.shrapnelcommunity.com/thr...&Number=504610
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September 20th, 2007, 02:16 PM
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Captain
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Re: Most powerful nation
DrPraetorious, about the weak nations, I know this has been argued before, and I can't defend Maverni, but I do really like Ulm. MA especially.. although I've tried early age Ulm as well and they seem to be pretty decent. They lack some of the strengths of MA Ulm but make up for it with stealth and some better magic diversity.
I've never played LA Ulm, but as a blood hunting nation I can't imagine they could be that bad.
Without getting into specifics (which have been covered before), I can say that when I play MA Ulm, I get this giddy feeling of power that I don't feel with other races. Probably it is a product of the fact that I've played MA Ulm far more than any other race, and I'm unfamiliar with how to really max out other races.
(edit: while I'll admit, that some races you don't even have to know how to max out, such as Nefelheim, and you can still whoop some serious butt)
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September 20th, 2007, 02:56 PM
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Major
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Re: Most powerful nation
Quote:
CUnknown said:
Without getting into specifics (which have been covered before), I can say that when I play MA Ulm, I get this giddy feeling of power that I don't feel with other races.
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This sound almost like playing singleplayer, but in multiplayer the slow armies of ulm tend to be blasted by fireballs and killed before they can reach the enemy. (or by lightning). Later on the lack of magic diversity and strong mages becomes a huge handicap.
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September 20th, 2007, 04:41 PM
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Captain
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Re: Most powerful nation
Slow units (especially strat move-wise) and poor magic diversity are certainly weaknesses. Balanced nations should have weaknesses.
However, Ulm's forge ability is unparalleled. It's very similar to having the Forge of the Ancients global active from turn 1, assuming your pretender can forge the necessary magic boosters (i.e. all of them).
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September 20th, 2007, 04:43 PM
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Second Lieutenant
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Re: Most powerful nation
For my money, the most powerful EA nation is Niefelhiem. Those giants are brutal, and they've got 5/8 magic paths as well.
Lanka I'm not so sure about. I fought against them in the Blood Bath MP game as EA Ulm, and defeatedly them quite handily. My Steel Warriors proved more than capable of holding the line against the Palankashas.
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