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  #1  
Old November 15th, 2007, 06:26 PM

Aezeal Aezeal is offline
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Default Re: pretender magic paths advice/midgard strat tal

ok thanks for the advice.. I've made my pretender...

Just one q. what does storms exactly do.. in the manual it says nothing of upping the air level?
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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Old November 15th, 2007, 06:42 PM

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Default Re: pretender magic paths advice/midgard strat tal

The Air combat booster spell (Storm Power?) can only be cast during a storm.

Wrathful skies are also far more impressive during a Storm.

Directly, it grounds most fliers, weakens fire damage and halves precision.
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  #3  
Old November 15th, 2007, 06:45 PM

Aezeal Aezeal is offline
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Default Re: pretender magic paths advice/midgard strat tal

ah storm power must be what he meant.. I guess it's nice for large battles with loads of mages..
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #4  
Old November 15th, 2007, 07:24 PM
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PashaDawg PashaDawg is offline
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Default Re: pretender magic paths advice/midgard strat tal

Aezeal:

If you are getting ready for the Epotara game, be sure to take advantage of sailing. The ocean on the map is built for sailing, and I placed 3 sailing nations (Midgard, Marignon, and Atlantis) all near each other in the late era scenario.

Pasha
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  #5  
Old November 16th, 2007, 07:50 PM

Aezeal Aezeal is offline
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Default Re: pretender magic paths advice/midgard strat tal

hehe first chance I get I'll take the water provinces themselves though
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #6  
Old March 4th, 2008, 02:48 PM

Aezeal Aezeal is offline
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Default Re: pretender magic paths advice/midgard strat tal

Ok is there anything usefull midgard can summon.. When I'm looking I can't really find any reason to go into conjuration but I would love to know if I'm mistaken

I'd also like new advice on which 5-10 research points you'd make first and why...
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #7  
Old March 4th, 2008, 02:58 PM
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Default Re: pretender magic paths advice/midgard strat tal

Well, Air Queens obviously, and earth troll kings. Also, summon storm power is incredibly useful for spamming thunder strike.

As for research priorities, one of my tricks for Midgard is to rush to research const-2 first, which let you build a bunch of research quills to get a boost in the early turns. Next in line is either evocation (for thunderstrike, mists, and storm). Of course, thau-2 will help you get an early jump on your air income with Auspex.
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