|
|
|
 |

November 15th, 2007, 06:26 PM
|
Lieutenant General
|
|
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
|
|
Re: pretender magic paths advice/midgard strat tal
ok thanks for the advice.. I've made my pretender...
Just one q. what does storms exactly do.. in the manual it says nothing of upping the air level?
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
|

November 15th, 2007, 06:42 PM
|
General
|
|
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
|
|
Re: pretender magic paths advice/midgard strat tal
The Air combat booster spell (Storm Power?) can only be cast during a storm.
Wrathful skies are also far more impressive during a Storm.
Directly, it grounds most fliers, weakens fire damage and halves precision.
|

November 15th, 2007, 06:45 PM
|
Lieutenant General
|
|
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
|
|
Re: pretender magic paths advice/midgard strat tal
ah storm power must be what he meant.. I guess it's nice for large battles with loads of mages..
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
|

November 15th, 2007, 07:24 PM
|
 |
General
|
|
Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
|
|
Re: pretender magic paths advice/midgard strat tal
Aezeal:
If you are getting ready for the Epotara game, be sure to take advantage of sailing. The ocean on the map is built for sailing, and I placed 3 sailing nations (Midgard, Marignon, and Atlantis) all near each other in the late era scenario.
Pasha
|

November 16th, 2007, 07:50 PM
|
Lieutenant General
|
|
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
|
|
Re: pretender magic paths advice/midgard strat tal
hehe first chance I get I'll take the water provinces themselves though
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
|

March 4th, 2008, 02:48 PM
|
Lieutenant General
|
|
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
|
|
Re: pretender magic paths advice/midgard strat tal
Ok is there anything usefull midgard can summon.. When I'm looking I can't really find any reason to go into conjuration but I would love to know if I'm mistaken
I'd also like new advice on which 5-10 research points you'd make first and why...
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
|

March 4th, 2008, 02:58 PM
|
 |
Sergeant
|
|
Join Date: Apr 2007
Location: Texas/Ohio
Posts: 363
Thanks: 11
Thanked 72 Times in 21 Posts
|
|
Re: pretender magic paths advice/midgard strat tal
Well, Air Queens obviously, and earth troll kings. Also, summon storm power is incredibly useful for spamming thunder strike.
As for research priorities, one of my tricks for Midgard is to rush to research const-2 first, which let you build a bunch of research quills to get a boost in the early turns. Next in line is either evocation (for thunderstrike, mists, and storm). Of course, thau-2 will help you get an early jump on your air income with Auspex.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|