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Old November 25th, 2007, 11:56 AM

Aezeal Aezeal is offline
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Default Re: City wars-Gang wars, a new map + mod ALPHA

Hmm I noticed I didn't give the church and king the gold mine everyone was supposed to start with.. in the latest edition they do have it.. Did you play the lastest (yesterday or day before) edition? I think not since you don't mention the nobility which now fights with teh church within the walls.

Anyway I've added coppermines (about 10) outside the walls and silver deposits within the walls (and 3 of those outside) So the comp nations should have more cash.

The king is actually locked in with only 3 province but with IMHO a good pretender and outfit and lots of good troop options.. he can just build up his army in there...

The city guard is there and has flags.. but is NOT actually AI controlled (I got it like this and this is what I wanted) they are basicly just a barrier between you and the inner city else the church might get out.. since the guard is a peace with everyone they basicly act as barriers for you (though you can attack them) and the church/nobility (who won't attack them).

Please let me know what version you played if it was the lastest one then I might have to change a few things.. if now.. try the latest one
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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