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December 6th, 2007, 10:13 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
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Thanked 45 Times in 35 Posts
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Re: Learning to love Resources
What if unspent production slowly added to province defense? Up to a level of half the max resources, say? With a cap of something like 30.
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December 7th, 2007, 01:01 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
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Re: Learning to love Resources
You mean 50% of resources would be treated as gold investment into PD? So 30 unspent resources would be like 15 gold put into PD?
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December 7th, 2007, 01:30 AM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
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Re: Learning to love Resources
And the conscription bonus of T'ien Ch'i increases the unspent resources by order * dominion strength for this purpose  ?
This is actually a good proposal that would work well, I think. It would help to reduce the prevalence of small forces raiding, which I found annoying on a micromanagement basis.
__________________
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December 7th, 2007, 01:34 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
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Re: Learning to love Resources
But how would Productivity work here? What base values and what bonuses? Just giving that with productivity 0 could really change game balance. And if it worked only with prod scale then what about sloth?
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December 7th, 2007, 01:46 AM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
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Re: Learning to love Resources
How's this for a proposal:
Sloth -3 =
-45% resources,
unspent resources do not accumulate towards province defense, province defense has a 15% chance of degrading 1 pt each turn,
building costs increased by 30%,
forts take an additional turn to construct,
Sloth -2 =
-30% resources,
unspent resources do not accumulate towards province defense, province defense has a 10% chance of degrading 1 pt each turn,
building costs increased by 20%,
forts take an extra turn to construct.
Sloth -1 =
-15% resources,
unspent resources do not accumulate towards province defense, province defense has a 5% chance of degrading 1 pt each turn,
building costs increased by 10%.
Prod +1 =
+15% resources,
10% of unspent available resources accumulate towards province defense,
building costs reduced by 10%.
Prod +2 =
+30% resources,
20% of unspent available resources accumulate towards province defense,
building costs reduced by 20%,
fort construction time reduced by 1 turn.
Prod +3 =
+45% resources,
30% of unspent available resources accumulate towards province defense,
building costs reduced by 30%,
fort construction time reduced by 1 turn.
Available resources exclude hidden resources and include resources brought into the province by forts.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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December 7th, 2007, 02:06 AM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
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Re: Learning to love Resources
I definitely like the idea of unspent resources aiding the province.
I'm not sure it should only be PD, though--I would like to see them randomly improve anything that can be improved.
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December 7th, 2007, 02:14 AM
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Major
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Join Date: Jan 2006
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Re: Learning to love Resources
It shouldn't effect forts. The discount is incredibly high.
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December 7th, 2007, 02:15 AM
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General
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Join Date: Mar 2007
Location: Japan
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Re: Learning to love Resources
The PD change to sloth sounds like painful death by micromanagement to me. If I want 3PD in every one of my 120 provinces to prevent sudden loss of empire to a horde of scouts, that's painful to check and fix every turn. Maybe capped at a minimum it might not be so bad?
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http://z7.invisionfree.com/Dom3mods/index.php?
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December 7th, 2007, 04:12 AM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
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Thanked 45 Times in 35 Posts
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Re: Learning to love Resources
PD should never go down. Not ever - it might be thematic but as vfb says, it will just add micromanagment.
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