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  #1  
Old December 11th, 2007, 04:36 PM
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Default Re: Sons of Kaleva, a Kalevala mod

Almost any mage is going to be used.

If you give him 18 hit points, high combat skills, nature and astral, and a soul-drinking weapon, he'll be a very effective thug, although you probably wouldn't make equipment for him.

Alternatively, you could make him as a pretender chassis , give him like 25 hit points and a soul drinking sword - with enough special powers (glamour, fear and ethereal, say) he'd be a suitable SC god even with barely above human scale hit points.
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Old December 12th, 2007, 01:49 AM
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Default Re: Sons of Kaleva, a Kalevala mod

Having one hero with Astral magic would certainly boost their magic, at least when it comes to thugs. Luck and Amulets of Antimagic are pretty much necessary for proper thugging.
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Old December 12th, 2007, 03:02 AM
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Default Re: Sons of Kaleva, a Kalevala mod

Yes, I think a hero is the perfect addition for Kullervo. You don't really want to recruit him, but if he pops up, then all the better. He could also be a Pretender chassis, but I'm not sure who would want to serve under Kullervo
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