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				January 5th, 2008, 03:16 AM
			
			
			
		  
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				New Nation: Travelers
	
			 
             
			
		
		
		
		Version 0.08 
 
I wanted to make a nation with no magic, so here it is. 
		
	
		
		
			
		
		
		
		
		
		
		
		
		
		
		
            
                  
				
                    
                        Last edited by Amos; September 3rd, 2008 at 11:24 AM..
                    
                    
				
			
		
		
	
		
		
	
	
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				January 5th, 2008, 08:44 PM
			
			
			
		  
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				Re: New Nation: Travelers
			 
             
			
		
		
		
		"Possessed Prince" can change into "Missionary of Ka" at will. 
Changed "Ka" attack sprite. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 7th, 2008, 05:17 AM
			
			
			
		  
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				Re: New Nation: Travelers
			 
             
			
		
		
		
		Version 0.03 
 
-Added two multiheroes; 
-Added another unit. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 8th, 2008, 09:56 AM
			
			
			
		  
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				Re: New Nation: Travelers
			 
             
			
		
		
		
		Version 0.04 
 
Added 3 summoning spells. 
 
Going to test the mod now. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 9th, 2008, 07:28 AM
			
			
			
		  
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				Re: New Nation: Travelers
			 
             
			
		
		
		
		Added another spell. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 10th, 2008, 06:02 AM
			
			
			
		  
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				Re: New Nation: Travelers
			 
             
			
		
		
		
		Version 0.05 
 
Units with the "spectral sword" weapon got "spectral fire" instead; 
Soldier of Ka got "spectral sword" instead of "phantom blade"; 
Terminator armor got +2 protection -def and ap. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 10th, 2008, 03:15 PM
			
			
			
		  
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				Re: New Nation: Travelers
			 
             
			
		
		
		
		I played the first release version and I'm definitely in favor of increasing the power of the free-spawns.  I'm not sure if this is a documented bug, but if an immortal commander dies from a disease, it is gone forever.  I had 2 missionaires die from a disease, 1 I had just purchased the previous turn in my capitol-they never re-appeared and they were definitely in my dominion.  The immortal free-spawn, which basicly starts off old, starts racking up afflictions immediately, which I can consider a design decision.  Not sure if the immortal free-spawn is getting diseased, and dropping dead immediately and then evaporating.  Will test the new version and see how it goes.  After the first 15 turns, I never purchased any units as the upkeep on the free spawn was so high(gold cost 10 and 15 respectively.  Great work on the mod! 
 
PS-Was using a rainbow pretender but didn't go far enough to see if that works.  Would consider weakening the free-spawn if you can reduce the up-keep. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 10th, 2008, 07:08 PM
			
			
			
		  
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				Re: New Nation: Travelers
			 
             
			
		
		
		
		 
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				 I'm not sure if this is a documented bug, but if an immortal commander dies from a disease, it is gone forever.  
			
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 Its a known bug. But it fits well with this mod so I'm not complaining. Otherwise the Travelers would never die and you will have an unlimited numbers of immortal seducers.
  
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				 I never purchased any units as the upkeep on the free spawn was so high(gold cost 10 and 15 respectively.  
			
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 I'll try to balance them better. The new weapon is a step in the right direction.
  
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				 PS-Was using a rainbow pretender but didn't go far enough to see if that works.  
			
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 I actually never play with pretenders other than the mod's original, since I try to balance them, more or less successfully, for the mod.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 13th, 2008, 09:21 AM
			
			
			
		  
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				Re: New Nation: Travelers
			 
             
			
		
		
		
		Changed the name of the nation to "Principalities". Didnt like the old name of "Princedoms". 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 18th, 2008, 02:16 PM
			
			
			
		  
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				Re: New Nation: Travelers
			 
             
			
		
		
		
		Small changes to sprites of Armor type units and leaders. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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