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January 10th, 2008, 09:13 AM
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Corporal
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Join Date: Jan 2008
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Re: MA Tien Chi in 3.10
I realized that Nature opens up the path to Eagle Eyes, which is suprisingly nice little spell as it turns even mundane Fireballs and Acid Bolts deadlier.
Or well, more precise, but that's slightly the same thing, especialy against more regular units.
I'm still trying to think a solid use for the Alchemists and Masters of The Way.
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There was a time/When people were alight/Stop this cold black machinery/Before we kill this mystery
- Leæther Strip
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January 10th, 2008, 09:30 AM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
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Re: MA Tien Chi in 3.10
Masters of the way aren't terribly useful, although with frozen heart they can be nice. They are also decent researchers - 20 more gold than geomancers but 2 less upkeep due to them being sacred.
Alchemists are protected from magic duel, but thats about all.
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January 10th, 2008, 11:26 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Thanked 324 Times in 190 Posts
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Re: MA Tien Chi in 3.10
You're right that eagle eyes is very nice. Aim would be too if it had a self target version.
Perhaps in that little mod,...
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January 10th, 2008, 12:52 PM
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First Lieutenant
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Join Date: Aug 2007
Location: UK
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Re: MA Tien Chi in 3.10
Most nations access 2-3 magic types, so will rapidly find 2-3 types of gems. (Although by my experience getting N1 mages is pretty easy, from tribesmen provinces.) T'ien Ch'i have a lot of magic paths, so you should have an astronomical gem income. Hire a few of the best multipath ones early, and march them from province to province searching the easy sites.
Secondly, a wide range of magic skills gives enormous versatility. I've forgotten the number of times I've thought "I wish I could access spell X", but my nation simply doesn't have that path open to it.
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January 11th, 2008, 08:27 AM
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Corporal
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Join Date: Jan 2008
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Re: MA Tien Chi in 3.10
Quote:
Agema said:
Most nations access 2-3 magic types, so will rapidly find 2-3 types of gems. (Although by my experience getting N1 mages is pretty easy, from tribesmen provinces.) T'ien Ch'i have a lot of magic paths, so you should have an astronomical gem income. Hire a few of the best multipath ones early, and march them from province to province searching the easy sites.
Secondly, a wide range of magic skills gives enormous versatility. I've forgotten the number of times I've thought "I wish I could access spell X", but my nation simply doesn't have that path open to it.
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Yeah, that's true. Tien has immense site searching power. An Imperial Alchemist or two doing searching and someone shooting out that Astral site finding spell (I keep forgetting it's name :/ ) is superbly effective at finding pretty much all the gems you need.
__________________
There was a time/When people were alight/Stop this cold black machinery/Before we kill this mystery
- Leæther Strip
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January 11th, 2008, 01:50 PM
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Major
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Join Date: Jan 2006
Posts: 1,055
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Re: MA Tien Chi in 3.10
Whatever you do, DON'T cast Internal Alchemy. If the blatant overpricing of the spell doesn't deter you, let the fact that it AGES your caster rather than reduce their age do so. =)
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