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February 5th, 2008, 04:06 AM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 434
Thanks: 16
Thanked 3 Times in 2 Posts
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Re: Conceptual Balance Mod 1.2
Quote:
quantum_mechani said:
*Mother of monsters spawns monsters.
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About that, what do the numbers after "domsummon" mean? (e.g., domsummon2, domsummon20)
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February 5th, 2008, 04:21 AM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Conceptual Balance Mod 1.2
Domsummon2 is half as effective as domsummon, domsummon20 is 1/20th as effective as domsummon.
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February 5th, 2008, 08:14 AM
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Sergeant
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Join Date: Mar 2005
Location: France (Paris)
Posts: 227
Thanks: 1
Thanked 1 Time in 1 Post
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Re: Conceptual Balance Mod 1.2
I had a bug with a 4 harms commander who had 5 weapons (3 defaults and 2 items)
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February 5th, 2008, 09:33 AM
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Sergeant
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Join Date: Oct 2003
Location: Vienna, Austria, Europe
Posts: 234
Thanks: 62
Thanked 11 Times in 6 Posts
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Re: Conceptual Balance Mod 1.2
Does tht LA Bogarus elite cav get bow instead of lance ? I found no description in the readme about it.
Btw, i like the change, it feels more thematic.
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February 5th, 2008, 12:37 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Conceptual Balance Mod 1.2
Quote:
mathusalem said:
I had a bug with a 4 harms commander who had 5 weapons (3 defaults and 2 items)
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That's not really CB related.
As for the Bogarus cav, the only change should have been giving cavalry with no hoof a hoof attack, and those with a hoof attack a warhorse hoof attack.
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February 5th, 2008, 01:39 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Conceptual Balance Mod 1.2
Personally, I think you could give the Bogarus cavalry a slight reduction in gold cost, so that they'd be closer to LA Tien Chi cavalry. The Black Hoods seem like they'd be from a similar horse-nomad culture as the Barbarian Kings, and the standard-bearers could really use a reduction in cost.
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February 5th, 2008, 02:04 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
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Re: Conceptual Balance Mod 1.2
Very cool you got the aura idea working, I am looking forward to seeing the auras you come up with.
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
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February 6th, 2008, 12:36 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Winnipeg, Canada
Posts: 566
Thanks: 8
Thanked 9 Times in 7 Posts
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Re: Conceptual Balance Mod 1.2
For those interested there are two CB multiplayer games starting up, an EA one by me, and a newbie LA game by Zeldor. They are in the multiplayer subforum.
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