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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old February 11th, 2008, 08:14 AM
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Default Re: New Mod: Law of the Commonwealth

Version 0.10

Commander prices lowered.
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  #2  
Old February 11th, 2008, 10:32 PM
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Default Re: New Mod: Law of the Commonwealth

Fixed a mistake. The "Terraforming Tower" should have had command over magical units. Now it does.
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  #3  
Old February 16th, 2008, 10:31 AM
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Default Re: New Mod: Law of the Commonwealth

- Turret's cost raised to 5 gems (it was too good for 3);
- All immobile units had their defense reduced to 0.
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  #4  
Old July 16th, 2008, 09:33 AM
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Default Re: New Mod: Law of the Commonwealth

Version 0.11

Changed unit numbers to 2550-2580.
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  #5  
Old August 30th, 2008, 06:43 PM
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Default Re: Law of the Commonwealth

Version 0.12

- "Frigate", "Builder", "Crafted Ship" and "Ancient Ship" got #stormimmune;
- "Terraforming Tower" has cold 10.
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