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February 21st, 2008, 09:52 AM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
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Re: Music modding solved
So far I have found 6kHz & 11.025kHz, but the program that I am using seems to barf when I try to save the new sound at 6kHz. The original elephant sound was 6kHz, but I saved it as 11.025kHz (mono) and it sounds fine in game.
Would f_death be the shriek of the lovely ladies when the perish? That one is already high on my list of irritating sounds.  It will likely be tonight before I can get to it.
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February 21st, 2008, 10:16 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
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Re: Music modding solved
Yeah. My advice was to replace elefant.smp with emuller.smp and f_death.smp with f_death2.smp. Another sound that people complain about is the sling.sw from the slingshot.
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February 21st, 2008, 11:54 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Music modding solved
Quote:
lch said:
Yeah. My advice was to replace elefant.smp with emuller.smp and f_death.smp with f_death2.smp. Another sound that people complain about is the sling.sw from the slingshot.
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 ry: Slingshot isn't sling!  ry:
Other than that, this is great. A compiled original/new sounds should be uploaded somewhere, and a link put into some sticky thread for all to enjoy.
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February 21st, 2008, 12:12 PM
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General
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Re: Music modding solved
Quote:
Endoperez said:
ry: Slingshot isn't sling! ry:
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Yuh-uh, it is.
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February 21st, 2008, 01:03 PM
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National Security Advisor
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Re: Music modding solved
Slingshot is a modern toy made from rubber, and can be used to hunt small game (small rodents and birds at ranges up to 25 metres according to wikipedia). "A typical heavy pull band slingshot should be used with 9mm (3/8") to 12mm (1/2") steel balls."
Sling is an ancient weapon, more accurate and able to fire farther than the bows Persians used against the Greek. I don't know whether the Greek used leaden of stone ammo against the Persian archers. Bow technology evolved until bows had completely replaced slings as weapons of war, excluding the use of the same mechanism in staff-slings and in siege engines such as trebutchet, in the Middle Ages. "Almond shaped leaden sling-bullets were typically about 35 mm (1 3/8 in) long and about 20 mm (3/4 in) wide."
Also, I can hit a small tree with a slingshot, if I'm close enough. I can hit a barn with a sling, but if I'm not far enough the stone will ricochet and hit me in the head.
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February 21st, 2008, 01:09 PM
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General
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Join Date: Feb 2007
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Slingshots != Slings, OH NOES
Aaach, pfft, you were talking about the nomenclature. I thought you were talking about the file names.
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February 21st, 2008, 04:01 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
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Re: Slingshots != Slings, OH NOES
New f_death.sw attached.
I have not been able to test this in game yet. Let me know if it works (or does not work). I will check it when I get back home tonight.
Edit:
Tested and it required a rework. The new sound file has replaced the old.
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February 21st, 2008, 12:10 PM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
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Re: Music modding solved
Quote:
Ballbarian said:
The program that I am using seems to barf when I try to save the new sound at 6kHz.
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My program crashed as well trying to save some of the files (I converted all of the musics to .ogg so I can listen to them while playing Dominions without enabling sound  ).
It turned out that the first ~0.3s of each song, and the silent parts at the end of some songs, contain information that causes the program to crash when trying to reencode it. The solution was merely to delete those bits at the start and then save. (The bits in the end weren't really a problem, since the program crashed but still produced a usable file before doing so.)
Hopefully this is not some sort of primitive protection method that I'm being bad by helping break :S
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
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