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March 3rd, 2008, 06:59 AM
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First Lieutenant
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Join Date: Mar 2007
Posts: 651
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Thanked 8 Times in 7 Posts
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Re: Conceptual Balance Mod 1.21
???????????????!!!!!!!!!!!!!!!!!!!
CARRION WOODS AS A 0-LEVEL SPELL???!!!
What kind of madness is THAT?
And, damnit, Wild Hunt still a 5-level... A spell do decimate expensive mage-priests, or AT LEAST stalemate the enemy forcing him to assign best troops as bodyguards (and even that wont help most of the time) - as a FIFTH LEVEL?
I've used it against Mictlan, I had it used against me as Tien Chi, heck, its quite powerful for a 9th level spell.
Oh my God, Carrion Woods as a 0-level spell.... what have I signed myself for!...
P.S.
Malaya Druzhina with composite bows. Good job, the only real damage dealing melee is now useless too. Slavic heavy cavalry didnt use bows, they were charging whith lances and swords. And slavic foot archers used composite bows as well. But oh well...
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March 3rd, 2008, 07:45 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Thanked 324 Times in 190 Posts
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Re: Conceptual Balance Mod 1.21
Uh,.. I think you're hugely overrating wild hunt and carrion woods there. They kinda suck. Wild Hunt does very little to the overall game to help you and pisses people off so they attack you, for instance.
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March 3rd, 2008, 08:52 AM
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First Lieutenant
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Join Date: Mar 2007
Posts: 651
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Re: Conceptual Balance Mod 1.21
Tell that to mictlan and marverni, who were losing their expensive druids and capitol-only priests of whatever (sometimes with magic boosters for forging or sanguine rods for hunting) each turn to my Wild Hunt. Did it suck? For them, probably. Mictlan lost without even giving me a single fight - with Wild hunt, constant Earth attacks and ghost raiders I denied him blood hunting.
As for carrion woods, it DOUBLES Pangaea's already endless hordes of chaff, making them even more capable of dealing with thugs and armored guys.
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March 3rd, 2008, 11:46 AM
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BANNED USER
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Join Date: Feb 2007
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Re: Conceptual Balance Mod 1.21
You could have inflicted far more damage using the gems/global slot/mage time/research elsewhere, is my feeling. If I had wild hunt cast against me I'd mostly ignore it, maybe toss some bodyguards on some high loss commanders.
I'm not very experienced with Carrion Woods but to me it seems like a weaker version of the non national spell. Haunted Woods is it?
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March 3rd, 2008, 03:40 PM
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First Lieutenant
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Join Date: Mar 2007
Posts: 651
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Thanked 8 Times in 7 Posts
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Re: Conceptual Balance Mod 1.21
I could?
Well, would you ignore the fact 2-3 of your 400-gold mages die each turn? Seems to be a sure way to sound defeat if you ask me. And I needed that research anyway, for ghost raiders. Now for the gems invested, you tell me what would be a better investment, seeing how this spell was killing several expensive mages each turn.
Carrion woods, AFAIK, turn each killed maenad into a manikin with sleep wines. One of my friends was playing against a Pangaea with this enchantment up - maenads were killing his Tartarians. Is that not good enough? Now imagine that on turn 10, when you have no Tartarians.
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March 3rd, 2008, 04:00 PM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
Posts: 1,449
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Re: Conceptual Balance Mod 1.21
Aren't you confusing Carrion Woods with Haunted Forest?
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
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March 3rd, 2008, 04:17 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: Conceptual Balance Mod 1.21
Carrion Woods creates the nation-spesific animal-manikin. It turns Pangaea into Ermor-lite, with dominion transforming population into freespawn.
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