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March 10th, 2008, 12:27 PM
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Captain
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Join Date: Dec 2007
Location: Minnesota, USA
Posts: 887
Thanks: 144
Thanked 40 Times in 36 Posts
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Re: Tartanians
Ich,
What an awesome summary,
-SSJ
__________________
"I think, therefore I am" - René Descartes
"I yam what I yam" - Popeye
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March 10th, 2008, 03:43 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Tartanians
I always thought the Ctis unique summon, if it could fly, would be a decent counter to tartarians.
All in all, i think an across the board 35 percent reduction in tartarian hps is warranted. And id like to see their summoning cost be raised to 30 a piece so the endgame is not covered with them.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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March 10th, 2008, 04:08 PM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
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Re: Tartanians
When you don't have the chalice, GoH or the ultra rare healing site tartarians aren't that good, due to their afflictions.
To get a tartarian not blind not feebleminded with his two arms etc... you may have to summon a few.
And 4/5 cost 30 gems with the GoR (and more if you had to empower someone / forge big boosters for one or the other spell).
In fact my complaint with tartarians is they are a little too much random. For 50 gems you may get 5 SCs already commanders with good magic and no terrible affliction in 5 casts, you may get the same but need 100 nature to exploit them...but you may also simply have 5 blind-feebleminded giant meatshields.
In extreme luck or unluck cases, the randomness of tartarian summoning may decide who wins in a tied endgame.
I'd like to see a way to make this less random (ie : scales influence, fewer feebleminded in magic scale, chances to have commanders based on luck, etc) ; or a ritual-buff spell (like dragon master) for tartarian summoners not to summon more tartarians but to have more chances to get usefull ones.
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March 10th, 2008, 04:11 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Tartanians
But with low cost of tar gates, players with goh or chalice have a tremendous advantage in the endgame. While they should have some advantage, i think the advantage is a bit too much.
Maybe there should be an undead healer summons in the game for some balance.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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March 10th, 2008, 04:23 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Tartanians
Quote:
Xietor said:
Maybe there should be an undead healer summons in the game for some balance.
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Undead healers wouldn't be balancing, they'd be a catalyst.
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March 10th, 2008, 04:28 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Tartanians
I'm glad that there's really only two effective ways to make Tarts. It keeps everyone's nation from becoming clones of each other in the end game, and fighting over the chalice artifact and GoH global is more important if natural healers, which anyone has access to via Faerie Court, is only important if natural healers can't heal undead.
Jazzepi
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March 10th, 2008, 05:12 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Tartanians
"But with low cost of tar gates, players with goh or chalice have a tremendous advantage in the endgame. While they should have some advantage, i think the advantage is a bit too much."
--> If you think that.. invest in getting GoH or the Chalice.. noone is stopping you
--> GoH can be dispelled, or you could cast it
--> Chalice could be wished for
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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March 10th, 2008, 04:12 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Tartanians
Quote:
Twan said:
When you don't have the chalice, GoH or the ultra rare healing site tartarians aren't that good, due to their afflictions.
To get a tartarian not blind not feebleminded with his two arms etc... you may have to summon a few.
And 4/5 cost 30 gems with the GoR (and more if you had to empower someone / forge big boosters for one or the other spell).
In fact my complaint with tartarians is they are a little too much random. For 50 gems you may get 5 SCs already commanders with good magic and no terrible affliction in 5 casts, you may get the same but need 100 nature to exploit them...but also a bunch of blind-feebleminded giant chaff.
In extreme luck or unluck cases, the randomness of tartarian summoning may decide who wins in a tied endgame.
I'd like to see a way to make this less random (ie : scales influence, fewer feebleminded in magic scale, chances to have commanders based on luck, etc) ; or a ritual-buff spell (like dragon master) for tartarian summoners not to summon more tartarians but to have more chances to get usefull ones.
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Might be interesting if the growth scale effected how likely they were to be feebleminded.
Jazzepi
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