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March 25th, 2008, 09:34 AM
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Second Lieutenant
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Re: Ingame Strategies and Tactics
Skullface bonus to death stack when your wear two of them ?
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Show me a completely smooth operation and I'll show you a cover up. Real boats rock.
* Darwi Odrade
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March 25th, 2008, 10:05 AM
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National Security Advisor
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Re: Ingame Strategies and Tactics
Quote:
kasnavada said:
Skullface bonus to death stack when your wear two of them ?
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Native Death 3 + Skull Staff + Skullface == Death 5.
Very nice guide!
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March 25th, 2008, 10:21 AM
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General
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Re: Ingame Strategies and Tactics
On the other hand with native Death 2 possible on Galdermen, a Skullstaff can be forged, allowing the summoning of Mound Fiends who have native D3, and with them Liches giving you D6 with Skull staff and skullface.
D3 pretender speeds up the process, but isn't necessary. The hard part, if you're going for Tartarians, isn't the death, but the Nature - for Gift of Reason and Chalice/Gift of Health. That'll need to be on the pretender or lucky indy finds.
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March 25th, 2008, 10:30 AM
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Second Lieutenant
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Join Date: Feb 2007
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Re: Ingame Strategies and Tactics
Ah ok, I missed the other one... thanks.
__________________
Often I must speak other than I think. That is called diplomacy.
* Stilgar
Show me a completely smooth operation and I'll show you a cover up. Real boats rock.
* Darwi Odrade
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March 26th, 2008, 06:11 AM
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Sergeant
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Re: Ingame Strategies and Tactics
nice guide, thanks 
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September 23rd, 2008, 12:37 AM
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Sergeant
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Re: OW's Guide to Midgard, Scales and Skinshifters
I was reviewing this guide and saw one or two places to make an improvement, to say nothing of finally adding the third section (which was suppose to be dedicated to specific tactics). I was wondering if anybody else had a chance to try this strategy or just any other observations about Midgard in general that get worked into my edits and addenums.
Thanks.
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October 23rd, 2008, 12:46 AM
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Colonel
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Re: OW's Guide to Midgard, Scales and Skinshifters
Quote:
Originally Posted by OmikronWarrior
I was reviewing this guide and saw one or two places to make an improvement, to say nothing of finally adding the third section (which was suppose to be dedicated to specific tactics). I was wondering if anybody else had a chance to try this strategy or just any other observations about Midgard in general that get worked into my edits and addenums.
Thanks.
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OW, couple useful strategies I have found in my Midgard game. Midgard should really focus on developing an earth gem economy. With some minor blood empowerment and the use of a Ring of Wizardry you can have access to all the blood boosters (Blood Thorn, Armor of Twisting Thorns, Brazen Vessel) With boosters you can get an A2E1B1 to forge Blood Stones.
The beauty of a nice earth income is you can churn out Blood Stones and Earth Boots, and now any Galderman with an E path suddenly becomes one of the deadliest units on the map, because he can cloud trapeze in on an army and catch them with a Rain of Stones (E3A1 needs 1 earth gem). The A2E2 guys just need boots. Equip him with a Robe of Shadows, Pendant of Luck and trapeze him to an enemy province on your border and he can blast mages and still be in good shape to retreat. Or don't use any gear and cast Mistform first. It is amazing how much damage RoS can do and how quickly an army can route with such massive losses.
Defensively the Galderman with RoS can shut down any offensive communion if he casts it immediately since defenders go first. And even if the RoS kills him, he still will transform into a werewolf and stick around to fight, retreat, or whatever. The best defensive move though and when it becomes really wicked is when you have a fellow Galderman cast Fog Warriors before your RoS. You can obliterate an entire batallion of enemy mages and lightly armored army without a single loss.
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