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April 2nd, 2008, 12:02 PM
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Second Lieutenant
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Join Date: Dec 2003
Posts: 475
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Thanked 1 Time in 1 Post
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Re: Routing Mechanics
Quote:
kasnavada said:
On a side note, if I were immortal and occasionnaly put into such danger that I might die again, I'd try to die every few months so I can be sure that I'm properly trained to handle pain.
Also, I would use "dying" to get back home faster.
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*Imagines a small pile of ex-Kasnavadas choking up the entrance of the local pub*
Immortality. Home is just a suicide away. 
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April 2nd, 2008, 01:33 PM
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Sergeant
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Join Date: Jun 2007
Location: Atlanta, GA
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Re: Routing Mechanics
He wasn't beserk or immortal. Just wearing ring of the fish, luck amulet, and I forget what the last item was. However the army was very small (about 10 or so, half being commanders).
Maybe stealth units in the same province count towards that 75% of the army auto-rout number? Or perhaps 75% is counted from the total health of all units in the army rather than the number of units in it?
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April 2nd, 2008, 02:01 PM
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General
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Join Date: Apr 2005
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Re: Routing Mechanics
Something doesn't quite follow the 75% rule. I know I've seen SCs stay and fight when their troops are all dead. I've also seen them rout.
They do seem more likely to stay if there were only a few troops to start with.
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April 2nd, 2008, 02:45 PM
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Major General
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Re: Routing Mechanics
The 75% rule is based on total HP. It's quite likely that the ancient Kraken had more than 25% of the hitpoints of your side, and thus didn't rout.
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April 2nd, 2008, 02:52 PM
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Sergeant
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Join Date: Jun 2007
Location: Atlanta, GA
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Re: Routing Mechanics
Quote:
Baalz said:
The 75% rule is based on total HP. It's quite likely that the ancient Kraken had more than 25% of the hitpoints of your side, and thus didn't rout.
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Aha! That explains it. He was only down to about 170/400 by the end which was probably more than 25% of the total. Thanks.
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April 3rd, 2008, 09:21 PM
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Second Lieutenant
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Join Date: Mar 2008
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Re: Routing Mechanics
Quote:
fungalreason said:
Quote:
Baalz said:
The 75% rule is based on total HP. It's quite likely that the ancient Kraken had more than 25% of the hitpoints of your side, and thus didn't rout.
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Aha! That explains it. He was only down to about 170/400 by the end which was probably more than 25% of the total. Thanks.
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Hmm, in that case, a regenerating SC is unlike to rout if it's HP stays high?
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April 3rd, 2008, 09:52 PM
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Sergeant
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Join Date: Apr 2007
Location: Texas/Ohio
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Re: Routing Mechanics
Hmmm... not the best mechanic but does somewhat help with the SC retreating because PD died while it buffed problem. However, only some SC's have enough HP to make a difference. Something like the Gorgon (a very good SC chasis in its own right, only has 30 HP).
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April 4th, 2008, 12:40 PM
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Second Lieutenant
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Join Date: Feb 2007
Location: Toulouse, France
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Re: Routing Mechanics
Quote:
Wauthan said:
Quote:
kasnavada said:
On a side note, if I were immortal and occasionnaly put into such danger that I might die again, I'd try to die every few months so I can be sure that I'm properly trained to handle pain.
Also, I would use "dying" to get back home faster.
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*Imagines a small pile of ex-Kasnavadas choking up the entrance of the local pub*
Immortality. Home is just a suicide away.
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Which brings me to the point : immortal units should have a "die" command that brings them back home.
This has nothing to do with routing though.
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April 6th, 2008, 04:22 AM
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General
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Join Date: Mar 2007
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Re: Routing Mechanics
I couldn't figure out why the Wraith Lord in Ghost Riders never routes, when all the horsemen die so fast. So, I just realized it's because he's immortal, in a weird kind of way.
Thanks, thread!
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