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  #1  
Old April 5th, 2008, 02:59 PM

Aezeal Aezeal is offline
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Default Re: Ideas for 1001 Arabian Nights-themed nations

not to much folklore just do things which are most appealing

EA: nomads (desert dwelling) ruled by Djinni etc

general nomad stats
prefer heat 1
normals stats except for: attack skill, defense skill: 12, MR: 11)
wasteland survival
all infantry strat move 2 (cavalry strat move 3 (maybe camels only 2) and carpets as all flying creatures)

Troops
Nomad warrior (scimitar, chaff)
Nomad horse warrior (light cavalry, no lance, scimitar)
Nomad horse archer (ligth cavalry, short bow)
Nomad camel rider (medium cavalry; supply bonus 2; no lance, scimitar)
Whirling dervish warrior (2 attacks, medium infantry, high attack/defense skill)
Whirling dervish rider (2 attacks, medium cavalry, high attack/defense skill)
Whirling dervish warrior on flying carpet (2 attacks, medium infantry, high attack/defense skill, flying)

Roc rider: flying large creature relative high HP, strength etc, leaves roc when rider is killed

Djinn sacred troop, magic being, flying
Jann sacred troop, magic being, ethereal; cap only

Commanders
Nomad scout; mounted scout, map move 3
Nomad Wazir; 0 command, 2 S, researcher mainly (sage like)
Nomad Sheik; commander
Efriti sacred commander, magic being, F3E1, flying
Marid sacred commander, magic being, A3S1, flying
Efriti Sultan commander, magic being F3E3A1H1 ?100%FEAS; cap only, flying
Marid Grand-Wazir commander, magic being A3S3E1F1H2, 100% FEAS, 10% S, flying; cap only

weaknesses: only horse archers, weak priest, no heavy infantry or cavalry
Strength: strong magic, strong sacreds

To be continued

Note
assassin saved for MA/LA
courtesan if needed probably LA, maybe MA
MA/LA no nomads any more
MA/LA not ruled by the magic beings anymore, maybe a few weaker amongst the commanders in MA, certainly not as sacred troops, maybe sacred summons though, the dervish could remain as sacreds then (their ancient and sacred "desert roots)
LA probably only as summons

no death or blood this age

PM I only wanted one of the sacred troops to be recruitable everywhere (the weakest I guess flying is weaker than etherealness right?)
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #2  
Old April 5th, 2008, 05:46 PM
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Default Re: Ideas for 1001 Arabian Nights-themed nations

maybe they could have a special unit like a water diviner that search wates site as a level 9 water mage
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  #3  
Old April 5th, 2008, 06:33 PM

Aezeal Aezeal is offline
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Default Re: Ideas for 1001 Arabian Nights-themed nations

hmm I had watermages in my draft but in the end I would have to agree that desert =/ water.. and I don't think waterdivination is that easy to do, not as usefull if you have way to spend the gems
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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  #4  
Old April 6th, 2008, 04:00 AM

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Default Re: Ideas for 1001 Arabian Nights-themed nations

Won't anyone think of the eunuchs?!
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  #5  
Old April 6th, 2008, 06:19 AM
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Default re:diviner

i mean a low cost unit with no magic paths that is an expert in desert life: search water site like he is a water mage, maybe have a chance of give a water gem eery month have wasteland survival and give some supply
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  #6  
Old April 6th, 2008, 07:34 AM
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Default Re: re:diviner

Quote:
Swan said:
i mean a low cost unit with no magic paths that is an expert in desert life: search water site like he is a water mage, maybe have a chance of give a water gem eery month have wasteland survival and give some supply
Mid-level, summon that has huge supply bonus and produces water gems would be rather nifty. It could also be given high gold cost, so that the you'd have to pay for the gems... Rather awesome idea!
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  #7  
Old April 6th, 2008, 10:34 AM

Aezeal Aezeal is offline
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Default Re: re:diviner

te eunuchs don't really appeal to me for desert warrior, maybe MA/LA when I imagine the race to be more golden city, a bit more decent ... fabled bagdad style, harems, eunuch elite guards maybe.. certainly not as assasins though.

Endo's idea is nice it won't be that overpowered since you don't have any generic water casters/forgers it must be a summons though no recruitable high upkeep wouldn't be neccesary clams dont'ahve upkeep either. It'd have to be vulnerable though..

but pplz plz give feedback on my race as proposed
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Reply With Quote
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