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  #1  
Old April 8th, 2008, 04:35 PM

Cerlin Cerlin is offline
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Default Re: Djinnibad - Nomads and Genies

No human troops yet? the genies look interesting, and a bit powerful! :O
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  #2  
Old April 8th, 2008, 10:30 PM
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DrPraetorious DrPraetorious is offline
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Default Re: Djinnibad - Nomads and Genies

Ooh, folkloric jinn!

Remember that jinn:
1) Are made of "subtle" (smokeless) fire.
2) Eat dust, so don't need supplies.
3) Are both ethereal and have glamour. They probably shouldn't fly, though.
4) Some of them are specifically mounted.

In Arabic folklore, Solomon is generally said to have led an army of Jinn, and that's where most of their military attributes come from.
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  #3  
Old April 9th, 2008, 03:44 AM

Aezeal Aezeal is offline
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Default Re: Djinnibad - Nomads and Genies

well I disagree with arab folklore then if I make em all ethereal and have glamour it would be a lil overpowered

And appertantly the Koran says they do everything humans do including eating..
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  #4  
Old April 9th, 2008, 06:32 AM
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Default Re: Djinnibad - Nomads and Genies

Yeah, Koran says so & it's the most close (in time) source we have..
Also, I don't remember about ethereal. They could turn invisible, yes. But this is better translated as glamour... And flying ability is common at least in Persian folklore (sometimes it's flying mounts, though).
to Aezeal:
Did you look up scimitars in my Bogarus mod?
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  #5  
Old April 9th, 2008, 10:34 AM
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Default Re: Djinnibad - Nomads and Genies

Someone collected a bunch of verses here: http://www.islamawareness.net/Jinn/jinn.html

Obviously you can ignore them if you want, and should, if game balance or coolness dictate.

I do think that the Djinn should be children of Catharsis, before he became Anthrax, in the same sense that Abysians are children of Rhuax. This would have made Catharsis the king of smokeless fire, before his fall - which dovetails to Iblis having been originally the coolest of the Djinn.
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Old April 9th, 2008, 11:13 AM
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Default Re: Djinnibad - Nomads and Genies

To DrPRaetorius:
And you surely do see that there are nothing here about jinni-kind being ethereal, or equalling them with shaitan per se. And we can see that at least some of them can fly. Also, there are some of them who are of shaitan, but there are such from men, too! While there are also jinn who are of the True Faith - which I would equal to that there are both sacred & non-sacred untis of genie... And also it is said that some jinn fought on foot, while others mounted..
Shah-name, of course, reflects more of Persian folklore, which has some differences, & 1001 Nights bears also Persian influence. Still, we can use that too...
As for children of Catharsis - possibly, but this restricts them to being of one kind - and something similar to elementals / earth gnomes at that! The version that they were created by previous Pantokrator which was voiced before is much more to my liking!
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Old April 9th, 2008, 01:32 PM

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Default Re: Djinnibad - Nomads and Genies

Dr Preatorius that is not al together a bad idea to mingle it more with dominions lore.. I mean we can;t have them being made by Allah in this game anyway so... bbut Wrana is right you can hardly see the marid for example as family to antrax

The evil genies are the devils for muslims and they are already in the game.. this is a race of relatively good genies. Well at least in EA
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  #8  
Old April 10th, 2008, 08:07 PM

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Default Re: Djinnibad - Nomads and Genies

so far not much comments on my sprites.. that is nice (once.. I'll do the wrist thing) I also have a efriti and marid pretender (efriti is just an even larger and more decorated efriti sultan and the marid is abotu same as the wazir only with some blue aureool around the head..
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  #9  
Old April 11th, 2008, 08:57 AM
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Default Re: Djinnibad - Nomads and Genies

Aureol around a Pretender's head would be fine. After all, Persians considered it a sign of sacred power of rightful ruler.
As for their extra armor, it would probably be bits & pieces of mostly metal. They had finest metalworkers, after all, & I didn't hear the same about their leatherworkers...
To Sombre:
Yeah, Parthians had heavy cavalry, & a pretty effective one at that. But much of riding before this would actually be commited was done by lighter troops who weared little armor. And I didn't said that Arabs should not have medium to heavy cavalry too, just that common nomads/raiders would wear mainly just robes & turbans (the latter word is iirc Turkish, but you get the idea). Elite warriors should probably get something like chain cuirass (scale armor was used more by Parthians/Persians, Turks & Mongols), but we'll see how it would look from a balance point of view.
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Old April 11th, 2008, 09:54 AM

Aezeal Aezeal is offline
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Default Re: Djinnibad - Nomads and Genies

well if you make me a turban and robes stat and copy past it in here I'll use it.. but make it robes with some defense.. and turbans should have decent defense too.. else I'll just give em leather/iron caps and say that is beneath the turbans
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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