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  #1  
Old April 9th, 2008, 01:06 PM
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Default Re: MoD mod

Nextspell in mist as well.
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  #2  
Old April 9th, 2008, 01:43 PM

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Default Re: MoD mod

That would mess up the vanilla spell mist though.
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  #3  
Old April 9th, 2008, 02:18 PM
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Default Re: MoD mod

Mist of Deception #nextspell mists of phantasms #nextspell mists of false horrors #nextspell phantasmal wolves #nextspell Mist.

To use custom spells, easiest way is to #copystats existing spell and alter the original. That might or might not ruin the indep grimorie, but it does produce the wanted effect and works with all mods.
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Old April 9th, 2008, 02:18 PM
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Default Re: MoD mod

double post, please ignore
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  #5  
Old April 9th, 2008, 04:46 PM

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Default Re: MoD mod

But if you #nextspell user made spells it causes a whole bunch of other problems, non?
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Old April 9th, 2008, 05:44 PM
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Default Re: MoD mod

Quote:
Sombre said:
But if you #nextspell user made spells it causes a whole bunch of other problems, non?
Yes, because you have to refer to the #nextspell via number, and the numbers of new spells change. However...

Mists of Deception has id X.
#copyspell X to get Mists of Deception, add #nextspell X.
Selectspell X, clearspell, replace with a spell for summoning phantasmal beasts or whatnot. Add #nextspell Mist


Result: All nextspells refer existing spells, thus it all works just fine.

I haven't tested it myself, and unfortunately I don't remember the thread this was mentioned in, but it was tested by the OP IIRC. Much better than my solution.
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Old April 9th, 2008, 05:59 PM

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Default Re: MoD mod

Quote:
Endoperez said:
Yes, because you have to refer to the #nextspell via number, and the numbers of new spells change. However...

Is that true? I thought you only had to refer to them by number if they were user made.

I know onebattlespell works using just the name for basegame spells.
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  #8  
Old April 9th, 2008, 06:36 PM
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Default Re: MoD mod

You only have to refer to them by number if they are user made. Since we're discussing custom spells I thought explainig the work-around would be enough and omitted some less important fetails...

Also, I'm not sure if you can link to a renamed vanilla spell via the new name. I think it's possible, but it's not important.
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