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April 10th, 2008, 02:25 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
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Re: Late Era Team Game
Of course it is right 
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April 10th, 2008, 02:29 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
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Re: Late Era Team Game
Here's how it works:
* If you "Save and Exit", the game engine makes a .2h file for you.
* If you then log onto the server, it'll automatically send any .2h files you have.
It's the second behavior that sometimes trips people up; you generally get used to it (not connecting to the server until you're really done with your turn,) but it causes enough headaches, especially for new players, that it may not be ideal.
I'm going to be out of town Sat and Sun. Given the timer, I might not even miss a turn, but could we have an extension just in case? Now that my war has heated up I don't want to leave my armies hanging.
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If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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April 10th, 2008, 02:31 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
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Re: Late Era Team Game
Really the changes that need to be made to the other pretenders are not hundreds of changes. The human mage types should be geared better towards being a rainbow/bless chasis, and some of the Titan/Monster types should have their costs or cost to add a new path reduced.
As it stands now, if you want a decent bless, it is more cost effective to take the supercombatant who has the starting paths for the bless than it is to take a simple mage.
If you try to build both equally, the supercombatant comes out ahead in dominion and scales compared to the mage all other things being equal, making choosing a mage pretender pointless except for rainbows, which in themselves can often be inefficient.
Finally, alot of the pretenders are redundant. There is no reason to take them often times because there is a similar pretender who has more advantages.
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BLAH BLAH BLAH BLAH NEXT TURN.
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April 10th, 2008, 02:53 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Late Era Team Game
maybe the special abilities on pretenders should be more diverse and powerfull so decision is not just made on how you get certain paths you want cheapest.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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April 10th, 2008, 09:23 PM
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Major
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Join Date: Dec 2006
Posts: 1,226
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Re: Late Era Team Game
I find it hard NOT to power game in a setting in which you're trying to banish every other nation and their pretender gods to hell for the rest of eternity, kind of inspires a no-holds-barred attitude ;-)
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April 10th, 2008, 11:59 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
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Re: Late Era Team Game
Personally, I would give all of the rainbow pretenders #magicboost 1 for all paths, and an (additional or expanded) utility ability.
This means that rainbow pretenders are flat-out-superior as *spellcasters*, but their blessing would cost the same as any other chassis. At present, there isn't a lot of call for spellcaster pretenders, but I think this would change (at least for certain nations with a strong military but minimal dependence on sacreds) if spellcasting on rainbow pretenders were simply a better deal.
For the titans, I'd say that every one should have a potent, and useful, #onebattlespell. I put together a list at one point which QM is going over.
All of this is a bit drastic for vanilla, though. The presence of the modding engine means we can test changes like this out and see what happens.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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April 11th, 2008, 10:43 AM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Re: Late Era Team Game
Micah.. that is excatly what I meant to say.. and why KO's vision doesn't fit the game he created 
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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April 11th, 2008, 11:12 AM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: Late Era Team Game
I don't think the theme requires power gaming.
Thematically, Gods are focused on their spheres. A god of life isn't going to pick up a few levels in Death, just because it's a powerful, easy path to break into.
A god of war will fight. A god of honor will not betray, even if it's to his advantage. A god of treachery will, even if it hurts him in the long run. It's his nature.
They are, far more than mortals, expressions of that nature.
A god of life who turns to death to defeat death is no longer himself.
They are dedicated to winning, but will not act outside of that nature to win.
Another perspective on it, anyway.
(Most of which I promptly ignore when playing.)
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May 6th, 2008, 05:26 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Late Era Team Game
OK quit good luck you all pplz, but 3 on 1 is a bit much for my small nation.. long term planning on taking me out since that ghostking pretender doesn't live in my neighbourhood.
Later
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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May 6th, 2008, 05:48 PM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Late Era Team Game
I think Man is almost dead and so his last ditch effort was to attack the allie of C'tis. Man is going to get his pretender killed.
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