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April 29th, 2008, 03:56 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: Mega Age II (Kingmaker) Sign Up!
Oh bummer, I'll have to miss this one since I'm on vacation
This is sure to be a great game so I hope you have fun guys, my best regards from Buenos Aires 
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April 29th, 2008, 04:05 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Mega Age II (Kingmaker) Sign Up!
Aezeal ,
your message actually said since Dr. P received Niefel for doing the map there was a 50 percent chance you would play. Hardly a ringing endorsement.
After the game had filled up, you sent me another message saying you wanted to play, and asked me to boot someone out to make room for you. heh. I assumed you were joking.
Most fundamentally, messaging me is not enough. One must actually post his intention to participate on the game thread. That is the only way I can keep track of who signed up and in what order. And, equally important, it lets other potential players know where they stand as well.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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April 29th, 2008, 04:45 PM
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First Lieutenant
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Join Date: Sep 2004
Location: N. California
Posts: 624
Thanks: 7
Thanked 29 Times in 3 Posts
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Re: Mega Age II (Kingmaker) Sign Up!
X, your animated Snoopy makes me sea sick.
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April 29th, 2008, 05:49 PM
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Sergeant
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Join Date: Feb 2008
Location: sweden
Posts: 249
Thanks: 15
Thanked 12 Times in 7 Posts
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Re: Mega Age II (Kingmaker) Sign Up!
I have followed this project with great interest but I felt I couldn´t make such a commitment this summer since I´ll be traveling a lot.
I´d like to put my name up for a list of available subs. I guess subs will be needed quite a few times during this game, so making a list of willing ones could be useful. A way to get a sneak peek at such a huge game.
Good luck everyone who signed up, I won´t miss the next one of those.
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April 29th, 2008, 05:51 PM
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Second Lieutenant
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Join Date: Feb 2008
Location: Ohio
Posts: 438
Thanks: 33
Thanked 12 Times in 9 Posts
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Re: Mega Age II (Kingmaker) Sign Up!
Following in that vein, should I happen to die off (who'd think the newb would get owned in the first year? No-one, I dare say!), I'd love to be a sub.
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April 29th, 2008, 07:40 PM
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Private
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Join Date: Apr 2008
Posts: 9
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Mega Age II (Kingmaker) Sign Up!
You can sign me up for MA T'ien Chi 
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April 30th, 2008, 12:56 AM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: Mega Age II (Kingmaker) Sign Up!
Depending on when the game starts and on internet access in Europe, I might or might not need a sub for a week and a half near the start of the game.
Anyone who can't play the game but would like to crush some people as Niefel during the last two weeks of May?
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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May 3rd, 2008, 10:48 AM
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Captain
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Join Date: Oct 2007
Location: guess - and you'll be wrong
Posts: 834
Thanks: 33
Thanked 187 Times in 66 Posts
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Re: Mega Age II (Kingmaker) Sign Up!
Not sure if the research difficulty discussion was ever settled...
I'll preface it by saying I'm a proponent of Very Hard Research: on a map this large, somebody will undoubtedly take a huge number of forts early on, accumulate a large number of forts, i.e. mage recruitment centers, and finish all research by turn 50.
But, I also appreciate the need for certain nations to access magic to be competitive early on.
Simple solution:
Set research=Very Hard, but move all level-2 spells into level-1.
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May 3rd, 2008, 11:49 AM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Mega Age II (Kingmaker) Sign Up!
I believe we determined it is not possible to make a mod to stagger the research. So hard is our best option.
If anyone knows more about mods than me(and the people i asked), I would use a mod that does the following:
paths 1-3 normal research
paths 4-6 hard research
paths 7-9 very hard research.
I would love a mod that could do that. But if no one makes one(and some say it cannot be done), then we will use hard research.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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May 3rd, 2008, 12:13 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: Mega Age II (Kingmaker) Sign Up!
What Xietor proposes isn't possible, but what cleveland proposes *is* possible.
Level,Total Easy,Total Normal,Total VD
1,20,40,100
2,60,100,260
3,120,200,520
4,220,360,940
5,380,620,1620
6,640,1040,2720
My suggestion would be:
Very Hard research
All lvl 1,2,3 spells are level 1 (lvl 2 for Con).
All lvl 4 spells are level 3
All lvl 5 spells are level 4 (3 for Con)
All lvl 6 spells are level 5
Lvl 7+ spells stay where they are.
Thus, spells level 1-3 are effectively easy difficulty.
Level 4-6 spells are effectively hard difficulty.
Lvl 7+ spells are very hard difficulty.
Item construction remains very hard difficulty.
I can generate such a mod if you want.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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