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April 29th, 2008, 09:04 PM
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First Lieutenant
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Join Date: Feb 2007
Posts: 773
Thanks: 2
Thanked 31 Times in 28 Posts
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Re: Tips for newbs - just add
If you have 200 gems of one type in the bank, and no plans for them, you are doing something wrong.
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The Following User Says Thank You to K For This Useful Post:
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April 29th, 2008, 09:05 PM
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First Lieutenant
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Join Date: Feb 2007
Posts: 773
Thanks: 2
Thanked 31 Times in 28 Posts
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Re: Tips for newbs - just add
You can't seduce Lifeless things. However, undead who are not Lifeless like Banelords or Ghouls can be seduced (eewwwww!).
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The Following User Says Thank You to K For This Useful Post:
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April 29th, 2008, 09:29 PM
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Second Lieutenant
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Join Date: May 2006
Posts: 465
Thanks: 10
Thanked 16 Times in 14 Posts
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Re: Tips for newbs - just add
Don't view your mages simply as research batteries. Many nations profit from using (some) early mages as artillery.
Using Hold and Attack with infantry is almost always better than simply Attacking when you have archer support. (About the only exception is when your normal infantry have missile weapons, such as EA Ulm or any 'legionnaire'.)
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The Following User Says Thank You to VedalkenBear For This Useful Post:
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April 29th, 2008, 10:14 PM
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Second Lieutenant
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Join Date: Mar 2007
Location: Holbrook,AZ
Posts: 456
Thanks: 3
Thanked 11 Times in 11 Posts
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Re: Tips for newbs - just add
When you have an elite army type which is vulnerable to missle fire (something like EA Tien Chi warriors of the 5 elements) Place a decoy unit of 5 or so throw away or shield untis at the front left of the battle and have them on "Guard Commander" orders. Place a commander at the rear left of the battlefield with "holdx5" orders. Place your elite units in the middle. The computers archers will target the forward placed units on guard order and will keep moving forward to shoot the units who are moving back to guard the commander on "hold X5" This allows your elite units to slaughter the incoming infantry without taking missle fire and then proceed to the archers who will be closer to your elites. *Note* watch for enemy light infantry with Javelins as they will throw them at your elite missle vulnerable troops"
You can use this tactic to create 2nd and 3rd expansion armies very quickly with elite Blessable troops that would normally get decimated by archer fire.
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April 29th, 2008, 10:53 PM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 434
Thanks: 16
Thanked 3 Times in 2 Posts
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Re: Tips for newbs - just add
If someone offers a non-aggression pact (NAP), never give an unconditional "no" when a conditional "yes" will almost always work much more in your favor -- and that's vastly understating things.
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April 29th, 2008, 10:57 PM
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First Lieutenant
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Join Date: Feb 2007
Posts: 773
Thanks: 2
Thanked 31 Times in 28 Posts
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Re: Tips for newbs - just add
Don't put an "Eye" magic item on a commander missing an eye.
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The Following User Says Thank You to K For This Useful Post:
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April 29th, 2008, 11:08 PM
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Private
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Join Date: Feb 2008
Posts: 26
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Tips for newbs - just add
Quote:
K said:
Don't put an "Eye" magic item on a commander missing an eye.
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Also, don't be like the AI and give your Cyclops an Eye of Aiming. 
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April 29th, 2008, 11:05 PM
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Private
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Join Date: Feb 2008
Posts: 26
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Tips for newbs - just add
Don't leave your army's blood mages unscripted in battle, or they will cast "Hellfire" and get themselves horror marked. (unless of course they are expendable)
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