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  #151  
Old April 29th, 2008, 03:11 PM

Aezeal Aezeal is offline
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Default Re: Mega Age II (Kingmaker) Sign Up!

I messaged you a while ago I wanted in..
and subbing indeed isn't the same
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #152  
Old April 29th, 2008, 03:56 PM
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WraithLord WraithLord is offline
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Default Re: Mega Age II (Kingmaker) Sign Up!

Oh bummer, I'll have to miss this one since I'm on vacation

This is sure to be a great game so I hope you have fun guys, my best regards from Buenos Aires
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  #153  
Old April 29th, 2008, 04:05 PM

Xietor Xietor is offline
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Default Re: Mega Age II (Kingmaker) Sign Up!

Aezeal ,

your message actually said since Dr. P received Niefel for doing the map there was a 50 percent chance you would play. Hardly a ringing endorsement.

After the game had filled up, you sent me another message saying you wanted to play, and asked me to boot someone out to make room for you. heh. I assumed you were joking.

Most fundamentally, messaging me is not enough. One must actually post his intention to participate on the game thread. That is the only way I can keep track of who signed up and in what order. And, equally important, it lets other potential players know where they stand as well.
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  #154  
Old April 29th, 2008, 04:45 PM
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Tyrant Tyrant is offline
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Default Re: Mega Age II (Kingmaker) Sign Up!

X, your animated Snoopy makes me sea sick.
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  #155  
Old April 29th, 2008, 05:49 PM

Ylvali Ylvali is offline
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Default Re: Mega Age II (Kingmaker) Sign Up!

I have followed this project with great interest but I felt I couldn´t make such a commitment this summer since I´ll be traveling a lot.

I´d like to put my name up for a list of available subs. I guess subs will be needed quite a few times during this game, so making a list of willing ones could be useful. A way to get a sneak peek at such a huge game.

Good luck everyone who signed up, I won´t miss the next one of those.
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  #156  
Old April 29th, 2008, 05:51 PM
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Darkwind Darkwind is offline
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Default Re: Mega Age II (Kingmaker) Sign Up!

Following in that vein, should I happen to die off (who'd think the newb would get owned in the first year? No-one, I dare say!), I'd love to be a sub.
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  #157  
Old April 29th, 2008, 07:40 PM

Hellkor Hellkor is offline
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Default Re: Mega Age II (Kingmaker) Sign Up!

You can sign me up for MA T'ien Chi
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  #158  
Old April 30th, 2008, 12:56 AM
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DrPraetorious DrPraetorious is offline
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Default Re: Mega Age II (Kingmaker) Sign Up!

Depending on when the game starts and on internet access in Europe, I might or might not need a sub for a week and a half near the start of the game.

Anyone who can't play the game but would like to crush some people as Niefel during the last two weeks of May?
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  #159  
Old April 30th, 2008, 02:05 AM

GWAR GWAR is offline
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Default Re: Mega Age II (Kingmaker) Sign Up!

hry guys, i like the idea of setting up a mod where Lv 1 through 3 are normal level of research, level 4 through 6 are hard and 7 to 9 is very hard.

however faling this i think putting research on very hard and limiting level 9+ b lessed to one path at level 9+ one path at level 6+ and all others no higher than 5.
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  #160  
Old April 30th, 2008, 05:50 AM
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Aethyr Aethyr is offline
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Default Re: Mega Age II (Kingmaker) Sign Up!

X,

I had indicated my interest when you initially posted your first notification, but by the time I noticed this thread it was too late...sigh.

Please put me down as an alternate if someone drops out or needs a sub. Thanks
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