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May 14th, 2008, 12:56 PM
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Corporal
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Join Date: Nov 2007
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Re: Tartanians
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The Tartarians are easily more powerful due to the number of available item slots and they already arrive with magic paths when not feebleminded.
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Well the wizard thing is certainly true, but you can also be successfull by just fighting in melee. And Tartarians need to buy a lot of equipment just to get equal with the Tarasque.
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It's easy for Tartarians to avoid future afflictions using a single regeneration item and a single luck item.
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Well, my Tartarian had even more and it didn't help. However with gift of health it looks a bit different...
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Actually a single or dual astral empowerment makes it very vunerable to mind duel. Not too much of a problem in SP games, but definitely an achilles heel in MP games.
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Can't comment on that since the spell doesn't exist in the manual.
But since everyone seems to be complaining, you've probably a point...
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May 14th, 2008, 01:11 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Tartanians
The spell is Magic Duel, where an Astral mage challenges an Astral mage and boosters don't count. There's enough randomness that you can't trust your S9 pretender to kill every opposing astral mage, but if it's a bunch of S1 or S2 mages against a Gift-of-Reasoned, empowered combatant, that doesn't matter.
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May 14th, 2008, 01:23 PM
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Sergeant
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Join Date: Apr 2008
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Re: Tartanians
This may work as a buff for Tartarians with out the whole shattered soul. This could ever work as a global or a random event, the keepers of the Tartarians trying to get them back in their cell. It would work like a horror attack but would go for more powerful Tartarians first, so the more items, the more health, and the more magic they have the more likely they would attack. I have no ideas of what the stats of the keepers would need to be, but something on par or better to a Doom Horror would work. Also if enough Tartarians where in a province the whole province would be attacked, and most likely destroyed.
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May 14th, 2008, 01:27 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
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Re: Tartanians
Endo is right... it's Magic Duel. So many spells sometimes the names get mixed.
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May 14th, 2008, 01:52 PM
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General
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Join Date: May 2004
Location: Seattle, WA
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Re: Tartanians
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ArkhanTheBlack said:
Well the wizard thing is certainly true, but you can also be successfull by just fighting in melee. And Tartarians need to buy a lot of equipment just to get equal with the Tarasque.
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No, the Tarasque is by no means equal to any non-crippled Tartarian. Not by a long shot. You need to play some opponents who know how to use thier units and you will quickly find yourself defeated if you depend on the Tarasque.
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May 14th, 2008, 02:14 PM
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General
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Join Date: Jun 2003
Location: az
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Re: Tartanians
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Ironhawk said:
No, the Tarasque is by no means equal to any non-crippled Tartarian. Not by a long shot. You need to play some opponents who know how to use thier units and you will quickly find yourself defeated if you depend on the Tarasque.
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I completely agree... and hope the "Shattered Soul" trait nerfs the Tartarians enough for us to see more late game strategies.
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May 14th, 2008, 04:49 PM
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Corporal
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Join Date: Nov 2007
Posts: 78
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Re: Tartanians
Well, how would the Tartarian be equipped? And no construction 8 stuff please!
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May 14th, 2008, 05:10 PM
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General
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Join Date: May 2004
Location: Seattle, WA
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Re: Tartanians
Uhh... ok clearly you have not been savaged by Tartarians yet so allow me to shed some light on the subject. Tartarians are, for all intents and purposes, like mini-Pretenders. They have great HP, good abilities (being undead mostly), and have magic paths. This means that they can do... well basically anything.
For spellcasting they have easy access to various devastating battle spells: Fog Warriors, Army of Gold/Lead, Rain of Stones, Earthquake, Weapons of Sharpness - the list goes on. The ability to cast any one of these spells utterly blows away the Tarasque in value. But wait, theres more!
Not to mention thier magical prowess, Tarts also make tremendously good SC chasis. They have full slots, are undead so no Encumbrance and various resists, and have great HP. If you dont know the standard SC loadouts, then take this anti-personnel one for example: Frost Brand, Lucky Coin, S.Skullcap, Jade Armor, Flying Boots, RoR, AmA. Again, since you dont appear to have used SCs much, note how extra value is gained from the full slots not only from Flying (which is insanely useful in combat and out) but also the ability to modularly switch out your weapons to get the most bang for your buck - whereas the Tarasque is just forced to bite people or whatever its attack is.
And if that wasnt enough, most Tarts have paths which are awesome for buffing, too! So you can cast whatever of that variety of spells you have available out-of-the-box: Mistform, Invulnerability, Soul Vortex, etc. This makes an already good chasis even more powerful.
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May 14th, 2008, 05:19 PM
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Major
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Join Date: Dec 2006
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Re: Tartanians
Don't forget Cloud Trapeze, for all of your spot-killing needs.
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May 14th, 2008, 05:20 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
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Re: Tartanians
Quote:
ArkhanTheBlack said:
Well, how would the Tartarian be equipped? And no construction 8 stuff please!
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You can forge 80% of the good stuff at level 4.
Jazzepi
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