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May 21st, 2008, 01:45 AM
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Major General
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Join Date: Mar 2007
Location: Seattle
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Re: Death Magic on the Battlefield
Skeletons also have better attack/defense than Soulless do. If you've got Darkness or something, Skeletons are much better. You're correct that Raise Dead requires corpses, although I think PD corpses work fine.
-Max
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Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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May 21st, 2008, 02:21 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Death Magic on the Battlefield
Units killed in that battle also provide corpses for the Soulless. They get better equipment (shield, sword, some armor) if the corpses had high resourcecost.
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May 22nd, 2008, 01:12 AM
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Captain
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Join Date: Dec 2007
Location: Minnesota, USA
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Re: Death Magic on the Battlefield
Quote:
Endoperez said:
They get better equipment (shield, sword, some armor) if the corpses had high resourcecost.
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That is so cool the IW guys bothered to code that. Every day there's some new level of detail I learn about.
I can't imagine how involved the feature list QA was for this product.
-SSJ
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"I think, therefore I am" - René Descartes
"I yam what I yam" - Popeye
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May 22nd, 2008, 01:27 AM
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Second Lieutenant
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Join Date: Mar 2008
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Re: Death Magic on the Battlefield
Has anyone been able to raise giant soulless on the battlefield?
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May 22nd, 2008, 03:34 AM
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National Security Advisor
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Re: Death Magic on the Battlefield
It's nation-dependent. Giant nations get giant soulless, C'tissians get c'tis and slave lizard undead, Caelum gets those useless, winged-but-not-flying corpses, Lanka gets different types of monkeys, etc etc.
Yes, casting Blade Wind to kill bunch of monkey PD lets you raise the Markata as Soulless Giants.
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May 22nd, 2008, 03:21 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
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Re: Death Magic on the Battlefield
Addendum: giant nations get giant undead, but not all the time. Don't read that and think that Skullface is a killer app for Niefelheim--I think I've seen maybe 20% of the skeletons raised be giants. Of course that might be because I was killing fewer giants than he was killing of my guys...
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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May 23rd, 2008, 01:32 AM
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Second Lieutenant
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Join Date: Mar 2008
Posts: 448
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Re: Death Magic on the Battlefield
Quote:
Endoperez said:
It's nation-dependent. Giant nations get giant soulless, C'tissians get c'tis and slave lizard undead, Caelum gets those useless, winged-but-not-flying corpses, Lanka gets different types of monkeys, etc etc.
Yes, casting Blade Wind to kill bunch of monkey PD lets you raise the Markata as Soulless Giants.
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Wow. 
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May 23rd, 2008, 02:42 AM
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First Lieutenant
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Join Date: Feb 2008
Location: Reno, Nevada
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Re: Death Magic on the Battlefield
A lot of you have been concentrating on the negatives of Shadow Blast, one of the very best spells in Death. It's an incredible spell, though, and deserves a lot of play.
You can research it relatively quickly and one or two powerful death mages casting this three or four times each during an appropriate battle will do more damage than any other level 5 spell in the game.
1 death gem... come on. It's one gem for a massive effect. Stop complaining about the gem cost; it's negligable. Equipping one D2 mage with a skull staff is more expensive than having two mages cast Shadow Blast a few times each in a big fight and taking out up to 200 enemies. Skellyspam = 30 skeletons maybe; Shadow Blast x 3 = 100 dead foes. I know how I will script MY death mages in midgame.
If you're looking for that lynchpin spell for midgame against most armies, look no farther, this is it. Falling Fires, Falling Frost, Lightning Strike? No other spells near the same level can come close to the same effect, except against undead.
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