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May 28th, 2008, 08:04 AM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
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Re: Unlikely.
Personnally, I think playing a turn is so long in late game, that resolution length has no importance.
I mean, seriously, you just spent one hour giving orders... do you really have nothing else to do than waiting in front of your computer during the 3 or 4 minutes hosting takes (... and before spending ten minutes watching the replays and another hour giving orders for the next turn) ?
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May 28th, 2008, 10:08 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
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Re: Unlikely.
IT is like 30 minutes hosting if you do 1 hour turn against AI 
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May 28th, 2008, 12:23 PM
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Join Date: Jun 2003
Location: az
Posts: 3,069
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Re: Unlikely.
Quote:
Twan said:
Personnally, I think playing a turn is so long in late game, that resolution length has no importance.
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Battle turn resolution length is very important for large major battles during late game. I've lost large mindless armies and SC's because the battle turn length could not continue for an extra 10 rounds.
Quote:
Twan said:
I mean, seriously, you just spent one hour giving orders... do you really have nothing else to do than waiting in front of your computer during the 3 or 4 minutes hosting takes (... and before spending ten minutes watching the replays and another hour giving orders for the next turn) ?
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Waiting in front of the computer?? Anyone playing large maps knows you don't wait for the turn hosting during late game. As mentioned by Zeldor it's about 30mins for one hour of work, my faster systems cut the time almost in half. Typically I'll do housework, work research, eat some snacks then head back to start the next turn.
Honestly I wouldn't mind if processing a turn took longer as battles didn't have attacking units retreating after 50_turns. Each gamer should have the option of deciding the duration of battle turns and unit/commander limits.
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May 28th, 2008, 12:39 PM
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Join Date: Apr 2005
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Re: Unlikely.
I think that's what Twan was talking about with "resolution length", not how many rounds, but actual time to process.
I had only battle that took several hours to display, not that I watched the whole thing, just let it run while I did other things, but I wanted to see what he had left at the end.
It would have ended eventually, both sides were still taking casualties, but I shudder to think how long it would have lasted.
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May 28th, 2008, 12:50 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
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Re: Unlikely.
Quote:
thejeff said:
I think that's what Twan was talking about with "resolution length", not how many rounds, but actual time to process.
I had only battle that took several hours to display, not that I watched the whole thing, just let it run while I did other things, but I wanted to see what he had left at the end.
It would have ended eventually, both sides were still taking casualties, but I shudder to think how long it would have lasted.
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Well I wouldn't mind watching an important large battle which lasted 102_turns. Watching many battles is the phase I call... dinner and a movie. While watching many battles for a large map is when I'll eat my dinner or perhaps lunch. Ideally each gamer should be able to decide the length of battles.
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