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June 6th, 2008, 10:22 AM
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Re: Who likes a scout as first prophet?
Quote:
Sombre said:
Depends on the nation. One thing is for sure; you shouldn't wait too long to make a prophet.
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Agreed. I'm guilty of waiting too long at times myself, but certain nations I really like to make a big expensive commander as my prophet. This is both for survivability and of course the cost issue. Mind Lords are a prime example for me. They are not normally sacred and at 420 a pop that's 28 gold to maintain one of these big fishies! It takes a couple of turns to get one of these guys out though.
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June 6th, 2008, 11:39 AM
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Re: Who likes a scout as first prophet?
The prophet always goes to a commander or expensive powerful mage... never the scout. I usually select the starting commander about 70% of the time. One benefit of a prophet is the upkeep is removed.
Also I'm usually able to get my prophet into the hall of fame even for MP games, thus if he survives awhile and then dies I can use ritual of rebirth. The ritual of rebirth is more worthwhile on a someone who returns with magic paths plus H3.
I guess for scout types with high stealth the prophet trait can be useful long term.
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June 6th, 2008, 11:47 AM
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Re: Who likes a scout as first prophet?
It depends.
If my nation has a level 3 priest, I will recruit one and prophetize him, so that I
end up with a level 4 holy caster.
If I can recruit really powerful commanders, like for example Niefelheim's Jarls,
or Tir-Na-Nog's Sidhe lords, I will prophetize those, and use them as thugs.
If my starting leader commander has low encumberance, I will prophetize him,
rather than the scout, for the better stats and multiple uses.
If none of the above is true, the scout is my choice.
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June 6th, 2008, 12:32 PM
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Re: Who likes a scout as first prophet?
Quote:
Tuidjy said:
or Tir-Na-Nog's Sidhe lords, I will prophetize those, and use them as thugs.
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There really isn't any point of prophetizing Sidhe lords, apart from arrow fend and mistform, bless should be the first spell any sidhe lords cast
Anyways, Generally I do like prophetizing my scouts on the first turn unless I'm playing a nation with lvl3 priests. The other commander is normally set to patrol province while I set tax to 140%, of course this is not always the case. I don't see why should one prophetize a normal commander, the scout prophet can still join battle if you choose to, they are more flexible as they can hide, and will probably accumulate some afflications by the end of the expansion phase, just send him to a suicide mission once you have a better candidate. This strategy has worked out very well for me so far.
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June 6th, 2008, 01:09 PM
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Re: Who likes a scout as first prophet?
It's a trade off.
A commander prophet is more resistant to stray arrows and the like. I also can't count the number of times I've had scout prophets sneak along with the army and thus miss the battle, so the flexibility can bite you.
Mostly I like to have the scout early on, so I can find out who's off in one direction at least. Sometimes you'll get lucky and find indy scouts early. In my last MP game it was almost a year before I had any. EA is especially bad.
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June 6th, 2008, 10:45 PM
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Re: Who likes a scout as first prophet?
Entirely situational.
Do I start with a flying pretender? A scout can help me find a low defense site that I can pick off.
Do I need to spread dominion. Did I start next to a imprisoned low dominion opponent?
Am I yomi, with two starting scouts - or one of the two races whos scouts command troops?
Do I need the extra leadership that prophetizing can result in?
Do I want to deprive others of a slot in the Hall of Fame?
Many times, if you send your scout into the combat they will both HOF.
Am I playing a bless strategy? More importantly, will my pretender build allow me to purchase a sacred leader as well as a full build out of sacreds.. aka .. will I need a prophet for the divine blessing.
I guess my answer is this. The first few turns are: grab as much land as possible. Stake as much land as you can. If a prophet helps you more than intel... you prophetize.
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June 6th, 2008, 11:37 PM
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Re: Who likes a scout as first prophet?
Unless I have something specific in mind with a particular nation, I'll likely prophetize the most expensive commander, just to save on upkeep.
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June 6th, 2008, 01:22 PM
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Re: Who likes a scout as first prophet?
Quote:
Fal said:
I don't see why should one prophetize a normal commander, the scout prophet can still join battle if you choose to, they are more flexible as they can hide, and will probably accumulate some afflications by the end of the expansion phase,
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Reasons to choose the starting commander:
Many starting commanders have an upkeep of 5 or higher... this may not seem like much yet after 20_turns that's 100_gold. The scout has an upkeep of barely above 1.
Most starting commanders have better stats and equipment than the starting scout. One lucky arrow can strike the scout unless the scout is stashed way in the back. The starting commanders(some mounted) have shields allowing more flexibiltiy with where they can stand in battle and how they participate in battle.
Scouts have stealth yet they also have some negative traits such as zero leadership and poor equipment. The Markata scout has very good stealth where it would be worth considering for a dominion kill on a neighbor, the typical 10 stealth doesn't justify worthiness of being a prophet in my view.
Quote:
just send him to a suicide mission once you have a better candidate. This strategy has worked out very well for me so far.
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Ideally you don't want your prophet dead for any amount of turns because his very existence promotes your dominion.
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June 6th, 2008, 01:31 PM
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Colonel
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Re: Who likes a scout as first prophet?
Does prophetizing a unit remove its upkeep?
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June 6th, 2008, 01:34 PM
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Re: Who likes a scout as first prophet?
Quote:
DonCorazon said:
Does prophetizing a unit remove its upkeep?
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yes
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