.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old June 7th, 2008, 01:10 PM

Darkstone Darkstone is offline
Corporal
 
Join Date: Feb 2008
Posts: 167
Thanks: 0
Thanked 0 Times in 0 Posts
Darkstone is on a distinguished road
Default Re: Boosting Fire.

Fire is also a lot less flexible than air (which has offense, defense, and mobility).

Anyway, boosting fire is certainly unpleasant.
Reply With Quote
  #2  
Old June 7th, 2008, 01:30 PM

MaxWilson MaxWilson is offline
Major General
 
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
MaxWilson is on a distinguished road
Default Re: Boosting Fire.

Fire magic has Phoenix Power, though, which is one of the two easiest battlefield magic boosts. Skull of Death is cheap. It's just Flame Helmets that are expensive and draining. I'm not convinced that fire is harder to boost than Air is, and it's a bit easier to boost than Nature.

All depending upon what paths your national mages have, of course.

-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"

["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Reply With Quote
  #3  
Old June 9th, 2008, 10:32 AM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: Boosting Fire.

Flaming Skulls are cheap, but there are a lot of nations with Fire, but no F/D mages, so they aren't easy to get.

I'd agree that Air is harder.
Not nature though. Thistle Maces are 2N which gets you one boost easier than any fire. And there are summons with nature magic. Fire mages are harder to summon.
Reply With Quote
  #4  
Old June 9th, 2008, 03:05 PM

MaxWilson MaxWilson is offline
Major General
 
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
MaxWilson is on a distinguished road
Default Re: Boosting Fire.

Thistle maces get you from N2->N3, but the battlefield boost +1 (Strength of Gaia?) takes N3E1 and Conj-5 IIRC. F2 can boost just by casting Phoenix Power. The next Nature boost takes either N4 for Treelord's staff (not usable with Thistle Mace) or Astral magic for the Moonvine Bracelect. Depending on your nation that can be harder than F/D for Flaming Skulls.

My real point is that there's little point in talking about how hard it is to boost a certain path except in the context of a particular nation. Some paths (water and Earth) are usually easy to boost once you have a little (W1 -> W3 is easy, E2 -> E4 on the battlefield is easy) but it's difficult to say which are "hard". For astral nations *nothing* is hard to boost.

-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"

["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:16 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.