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January 2nd, 2009, 05:34 PM
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Lieutenant General
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Re: Monster SCENARIO Project
0 just gave a commander and a trooper.
Adding teleport would be interesting.. but also a completely other spell than intended here.. the mage casting this usually is meant to stay savely behind enemy lines. On the other hand it WOULD give you one powerfull mage in addtion to this force which you could script (I there is a small mage priest coming with the spell but it's unscripted and thus in effect pretty useless (though in my test he DID cast healing spells which is what he's about  )
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January 2nd, 2009, 06:49 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
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Re: Monster SCENARIO Project
Maybe you could follow it with a return. Jump in, drop them off, jump back.
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 2nd, 2009, 08:55 PM
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National Security Advisor
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Re: Monster SCENARIO Project
#onebattlespell "Returning" on the mage?
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January 2nd, 2009, 09:11 PM
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BANNED USER
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Re: Monster SCENARIO Project
There's no clean way to follow it with a return afaik.
I can't seem to find a way of farsummoning friendly commanders individually. I'll turn it over in my head this weekend, but I think there's no perfect way to do it. You already have the imperfect way.
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January 3rd, 2009, 09:15 AM
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Lieutenant General
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Re: Monster SCENARIO Project
yeah I've pretty much searched the spell db.. there are some spells which I think are summons with other numbers but I don't think they are friendly commander farsummons.
The spell works well enough.. just a few guys which aren't what they shouldn't be, no real harm, a commander without leadership is just a trooper and those extra commanders you get are not overpowering the spell in anyway either. (I could probably give the troop types I summon leadership 0 to cancel out the extra leadership I get but that would not be fair if I'd want to GoR one (which is pretty useless anyway  ) for some reason.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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January 3rd, 2009, 11:56 AM
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National Security Advisor
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Re: Monster SCENARIO Project
I have few untested ideas for how to create a force in enemy province. Basically, you use either #nextspell or #onebattlespell to create a chain that goes like this:
1) teleport effect
2) summon units/commander effects
3) returning (that only affects the caster)
It might go like this:
i: ritual teleport, nextspell ii
ii: farsummon/summon 1, nextspell iii
iii: farsummon/summon 2, nextspell iv
iv: returning
Or like this:
i: ritual teleport, nextspell ii
ii: farsummon 1, nextspell iii
iii: farsummon 2, nextspell iiii
The commander that teleports with the force has #onebattlespell "returning". This is a way for the watcher nation to insert troops without losing mages.
I don't know if these work.
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January 3rd, 2009, 01:05 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
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Re: Monster SCENARIO Project
That will be great.
To also use it as as an event generator, is there anything that does a random placement for that initial teleport?
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Last edited by Gandalf Parker; January 3rd, 2009 at 01:29 PM..
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January 3rd, 2009, 09:36 PM
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General
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Re: Monster SCENARIO Project
Quote:
Originally Posted by Gandalf Parker
To also use it as as an event generator, is there anything that does a random placement for that initial teleport?
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Yup. Put them into the Void, Inferno or Kokytos. 
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January 3rd, 2009, 09:52 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
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Re: Monster SCENARIO Project
Those are the spells I was thinking.
Has anyone dismantled them? DrP or Endo maybe?
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 3rd, 2009, 10:45 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
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Re: Monster SCENARIO Project
Do a teleport / gate effect to their province IDs. The Arena is province number 0 (actually named Ladakh Sanctuary in the fatherlnd files for some reason, maybe KO or JK were on a spiritual journey once?) and those others have the province IDs -1 down to -3.
Last edited by lch; January 3rd, 2009 at 10:47 PM..
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