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  #1  
Old January 2nd, 2009, 05:34 PM

Aezeal Aezeal is offline
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Default Re: Monster SCENARIO Project

0 just gave a commander and a trooper.

Adding teleport would be interesting.. but also a completely other spell than intended here.. the mage casting this usually is meant to stay savely behind enemy lines. On the other hand it WOULD give you one powerfull mage in addtion to this force which you could script (I there is a small mage priest coming with the spell but it's unscripted and thus in effect pretty useless (though in my test he DID cast healing spells which is what he's about )
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  #2  
Old January 2nd, 2009, 06:49 PM
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Default Re: Monster SCENARIO Project

Maybe you could follow it with a return. Jump in, drop them off, jump back.
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  #3  
Old January 2nd, 2009, 08:55 PM
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Default Re: Monster SCENARIO Project

#onebattlespell "Returning" on the mage?
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  #4  
Old January 2nd, 2009, 09:11 PM

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Default Re: Monster SCENARIO Project

There's no clean way to follow it with a return afaik.

I can't seem to find a way of farsummoning friendly commanders individually. I'll turn it over in my head this weekend, but I think there's no perfect way to do it. You already have the imperfect way.
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  #5  
Old January 3rd, 2009, 09:15 AM

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Default Re: Monster SCENARIO Project

yeah I've pretty much searched the spell db.. there are some spells which I think are summons with other numbers but I don't think they are friendly commander farsummons.

The spell works well enough.. just a few guys which aren't what they shouldn't be, no real harm, a commander without leadership is just a trooper and those extra commanders you get are not overpowering the spell in anyway either. (I could probably give the troop types I summon leadership 0 to cancel out the extra leadership I get but that would not be fair if I'd want to GoR one (which is pretty useless anyway ) for some reason.
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  #6  
Old January 3rd, 2009, 11:56 AM
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Default Re: Monster SCENARIO Project

I have few untested ideas for how to create a force in enemy province. Basically, you use either #nextspell or #onebattlespell to create a chain that goes like this:

1) teleport effect
2) summon units/commander effects
3) returning (that only affects the caster)

It might go like this:
i: ritual teleport, nextspell ii
ii: farsummon/summon 1, nextspell iii
iii: farsummon/summon 2, nextspell iv
iv: returning

Or like this:
i: ritual teleport, nextspell ii
ii: farsummon 1, nextspell iii
iii: farsummon 2, nextspell iiii
The commander that teleports with the force has #onebattlespell "returning". This is a way for the watcher nation to insert troops without losing mages.


I don't know if these work.
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  #7  
Old January 3rd, 2009, 01:05 PM
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Default Re: Monster SCENARIO Project

That will be great.

To also use it as as an event generator, is there anything that does a random placement for that initial teleport?
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Last edited by Gandalf Parker; January 3rd, 2009 at 01:29 PM..
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  #8  
Old January 3rd, 2009, 09:36 PM
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Default Re: Monster SCENARIO Project

Quote:
Originally Posted by Gandalf Parker View Post
To also use it as as an event generator, is there anything that does a random placement for that initial teleport?
Yup. Put them into the Void, Inferno or Kokytos.
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  #9  
Old January 3rd, 2009, 09:52 PM
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Default Re: Monster SCENARIO Project

Those are the spells I was thinking.
Has anyone dismantled them? DrP or Endo maybe?
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  #10  
Old January 3rd, 2009, 10:45 PM
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Default Re: Monster SCENARIO Project

Do a teleport / gate effect to their province IDs. The Arena is province number 0 (actually named Ladakh Sanctuary in the fatherlnd files for some reason, maybe KO or JK were on a spiritual journey once?) and those others have the province IDs -1 down to -3.
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Last edited by lch; January 3rd, 2009 at 10:47 PM..
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