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  #1  
Old June 17th, 2008, 05:48 PM
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HoneyBadger HoneyBadger is offline
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Default Re: Pax Malazica.

Just to add more thematic flavour, the T'lann Imass might make a good sacred, immortal summon-not particularly devastating, except in large numbers, and hampered by Undead tag, but with high mobility/flying. This already has precedent, since the first Malazan emperor had some T'lann Imass under his control.

The Fokrul Assail might make another interesting, mid to high level summon, especially if they are an uncontrolled, distance summon. Perhaps for the firstform, appearing as a massive sealed tomb-hard to destroy, immobile-that, when finally destroyed-preferrably by independents or your enemies, when you're not around, transforms into the Assail, an engine of death (100% regeneration, multiple attacks combined with quickness, high strength) who attacks both friend and foe.

The Jaghut, with their time immobility/stasis powers, and stealthiness, might be fun to see in the game, since they could be made unique from all the other "giants" in the game. I don't really see them being a summons though, maybe a multihero?

And remember that the Crippled God was basically a Summons that went a bit wrong-so maybe a very high level blood summons? Unique, ofcourse.
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Old June 17th, 2008, 05:57 PM

Aezeal Aezeal is offline
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Default Re: Pax Malazica.

Nice idea's Honey, I see the Jaghut not really in the empire though.. just like the Forkul and the hounds more as a distant summon for neutrals to take and hold an enemy province.

The T'llann as sacred immortal summon rocks though.. it also fits nicely with the new discussion on high end summons..
a summon of say 30 immortal units (thug level but no slots) with a leader (thuglevel) and undead sounds nice.
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Old June 17th, 2008, 07:33 PM
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Default Re: Pax Malazica.

I don't see the Jaghut race as part of the Empire either, but maybe in the role of a free agent, or mercenary that, individually, has ties? And they'd certainly be likely to take shelter where they could find it, against the T'lann Imass...That's why I suggested them as a possible multi-hero, because occasionally one *might* show up to help you out-most likely out of their own motivations, as much or more than to serve the newly awakened Pretender.
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Old June 17th, 2008, 09:30 PM

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Default Re: Pax Malazica.

The T'lan Imass will not be included in the initial mod: it's the Malazan Empire at the time of Laseen, after all - not Kellanved. National spells will be probably be limited to one or two related to the Imperial Warren.

For similar reasons, none of the named Bridgeburners will be taking part - they are a remnant of the old guard, and will at most be included as a generic "Bridgeburner Veteran" multihero.
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