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  #1  
Old July 16th, 2008, 06:59 PM

Sombre Sombre is offline
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Default Re: Playing a mod nation in multiplayer?

The host has to be running the mod and so does the client. Apart from that there isn't much that can go wrong as far as I know. It's just the standard procedure, but with the mod enabled - send pretender for pbem, create pretender and join for server games.
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  #2  
Old July 16th, 2008, 07:27 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Playing a mod nation in multiplayer?

Its fairly difficult.
The server does not "see" mods at the player-joining stage the way it does when running a local game. One of the many differences between how things work locally vs network.

When I setup the first mega-game (every nation in the game, all 3 eras, playing at one time) the only way I could come up with was to have everyone provide their gods, then create the game locally on my machine joining as each nation. Once it created the first turn files I could trasnfer everything to running in server mode from them on.
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Old July 16th, 2008, 09:21 PM

paparapapa paparapapa is offline
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Default Re: Playing a mod nation in multiplayer?

Quote:
Gandalf Parker said:
Its fairly difficult.
The server does not "see" mods at the player-joining stage the way it does when running a local game. One of the many differences between how things work locally vs network.

When I setup the first mega-game (every nation in the game, all 3 eras, playing at one time) the only way I could come up with was to have everyone provide their gods, then create the game locally on my machine joining as each nation. Once it created the first turn files I could trasnfer everything to running in server mode from them on.
This looks like what I'm going to have to do.

Okay, so I have everyone's pretender file; now what?
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Old July 16th, 2008, 09:24 PM

Sombre Sombre is offline
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Default Re: Playing a mod nation in multiplayer?

That doesn't seem to gel with what lch has described re: server based (non pbem) mod nation games. Maybe I misunderstood though.
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