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  #1  
Old July 19th, 2008, 06:49 PM
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Jazzepi Jazzepi is offline
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Default Re: \"MoD+Retreat\" defeated w/o killing caster

Quick, someone throw Foodstamp's corpse in the moat. He's spreading miasma everywhere

Jazzepi
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  #2  
Old July 19th, 2008, 10:11 PM
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Default Re: \"MoD+Retreat\" defeated w/o killing caster

Fine, I will not press the issue if the general consensus is that continued conflict is detrimental in some way.

I just felt that my own concerns were in no way resolved by this. I really wish JK and KO would just change MoD in a way similar to Twan's mod spell.

I've just been extremely uncomfortable with these repeated claims of how "easy" it is to stop the mage from even having the chance to cast twice and retreat.

Just as I am uncomfortable about this portrayal of flying units as "just useful chaff", when most nations have only rather expensive options to get any fliers that are worthwhile in the late game, and can't just go around securing more every couple of small battles the army has.

But, I am sure here is where I get told that my perspective on that is very n00bish and so I can't be expected to have a valid viewpoint to express.
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Old July 19th, 2008, 10:13 PM

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Default Re: \"MoD+Retreat\" defeated w/o killing caster

/me stabs Jim
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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Old July 19th, 2008, 10:15 PM
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Default Re: \"MoD+Retreat\" defeated w/o killing caster

< Eats Aezeal's nose off. >

O.O
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  #5  
Old July 19th, 2008, 10:23 PM
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Default Re: \"MoD+Retreat\" defeated w/o killing caster

Quote:
JimMorrison said:
Fine, I will not press the issue if the general consensus is that continued conflict is detrimental in some way.

I just felt that my own concerns were in no way resolved by this. I really wish JK and KO would just change MoD in a way similar to Twan's mod spell.

I've just been extremely uncomfortable with these repeated claims of how "easy" it is to stop the mage from even having the chance to cast twice and retreat.

Just as I am uncomfortable about this portrayal of flying units as "just useful chaff", when most nations have only rather expensive options to get any fliers that are worthwhile in the late game, and can't just go around securing more every couple of small battles the army has.

But, I am sure here is where I get told that my perspective on that is very n00bish and so I can't be expected to have a valid viewpoint to express.
Someone said it was easy to counter MOD+Retreat? Do tell.

I am pretty sure people have said it is possible.
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