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  #1  
Old July 27th, 2008, 09:50 AM

Renojustin Renojustin is offline
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Default Re: Repel is broken.

Hey Sombre, they can still attack, but the Repel goes in first, thereby killing the dragonfly before it attacks. So how does that seem to be working to you?

I guess Repel is only broken against 1hp mindless creatures. That sucks bigtime for a few nature spells.
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  #2  
Old July 27th, 2008, 09:58 AM

Sombre Sombre is offline
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Default Re: Repel is broken.

I didn't say it's working as the manual states. Just that people should run tests before claiming something is broken.
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  #3  
Old July 27th, 2008, 10:01 AM

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Default Re: Repel is broken.

It is broken. How does that not seem broken to you? It doesn't work properly when faced with certain scenarios. That's like... the definition of broken, exploitable, and buggy.
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Old July 27th, 2008, 10:07 AM

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Default Re: Repel is broken.

but the level of "brokeness" is way lower. It's not the same that dragonflies have a problem against high attack repel SC, than high attack repel SC are completelly invulnerable to everything. The second one would shake the very foundation of the game, drastically changing how you build up SC. high attack and high length weapons would make Awe/etherealness obsolete.
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Old July 27th, 2008, 10:15 AM

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Default Re: Repel is broken.

But here we have multiple spells that could otherwise be used to harry and harm thugs, SCs, and assassins, become complete wastes instead, and actually a detriment to cast. It's very disappointing, because it SHOULD work... but the mechanic for Repel is broken. So people counting on these spells to work properly could recieve a very nasty surprise, and that's just not cool.

So maybe it's more accurate to say that the spells are broken. Either way, it's disappointing to say the least.
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Old July 27th, 2008, 11:54 AM

Sombre Sombre is offline
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Default Re: Repel is broken.

Quote:
Renojustin said:
But here we have multiple spells that could otherwise be used to harry and harm thugs, SCs, and assassins, become complete wastes instead, and actually a detriment to cast. It's very disappointing, because it SHOULD work...
Why? Because the manual says so? KO stated in the thread about prophetising under siege that the manual is wrong rather than the mechanic in some cases.

Repeating that it IS broken and SHOULD work a certain way is a bit pointless.

I don't see how the spells are broken. It doesn't say in the description of swarm that it's an anti SC spell does it?
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Old July 27th, 2008, 12:00 PM
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Default Re: Repel is broken.

Swarm would be an anti-assassin spell if it weren't for the repel-bug. If you pay one gem for summoning lots of troops to protect you, you expect them to actually be able to stall an assassin armed with fire sword for more than one turn.
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  #8  
Old July 27th, 2008, 10:41 AM
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Default Re: Repel is broken.

Quote:
Renojustin said:
It is broken. How does that not seem broken to you? It doesn't work properly when faced with certain scenarios. That's like... the definition of broken, exploitable, and buggy.
The word "broken" might not have the power you think. It can win you points in this forum, but if you want it fixed then getting agreement that something is broken is not the best route.
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Old July 27th, 2008, 11:34 AM

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Default Re: Repel is broken.

Maybe bugged is a better word. Still, if the designers choose not to fix it, it certainly is not the fault who raise the bug.
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Old July 27th, 2008, 11:34 AM

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Default Re: Repel is broken.

*deleted due to slow internet connections*
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